[es] KILL_ENEMY = ^4+$%i^1 de recompensa por neutralizar un enemigo. KILL_TEAMMATE = ^3-$%i^1 de penalidad por matar un enemigo. CT_TIMEOUT_WIN = ^4+$%i^1 de recompensa para el equipo por ganar contrareloj. CT_BOMB_DEFUSE_TEAM = ^4+$%i^1 de recompensa por ganar desactivando el C4. CT_BOMB_DEFUSE_PLAYER = ^4+$%i^1 de recompensa por desactivar el C4. T_BOMB_PLANT_TEAM = ^4+$%i^1 de recompensa para el equipo por plantar la bomba. T_BOMB_EXPLODE = ^4+$%i^1 de recompensa para el equipo por detonar la bomba. T_BOMB_PLANT_PLAYER = ^4+$%i^1 de recompensa por plantar la C4. WEAPON_KILL_REWARD = ^4+$%i^1 de recompensa por matar un enemigo con %s. TEAM_WIN_ROUND = ^4+$2750^1 de recompensa por eliminar el equipo enemigo. TEAM_LOSE = ^4+$%i^1 de ingresos por perder. NO_REWARD_FOR_TERR = ^3$0^1 No hay ingresos por quedarse sin tiempo y sobrevivir. ALL_HOSTAGES_RESCUED = ^4+$%i^1: Team award for winning by rescuing all hostages. HOSTAGE_TOOK = ^4+$%i^1: Award for reaching a hostage. HOSTAGE_RESCUED = ^4+$%i^1: Award for extracting a hostage. HOSTAGE_DAMAGED = ^3-$%i^1: Penalty for wounding a hostage. HOSTAGE_KILL = ^3-$%i^1: Penalty for killing a hostage. [en] KILL_ENEMY = ^4+$%i^1 Award for neutralizing an enemy. KILL_TEAMMATE = ^3-$%i^1 Penalty for killing a friendly. CT_TIMEOUT_WIN = ^4+$%i^1 Team award for winning by running down the clock. CT_BOMB_DEFUSE_TEAM = ^4+$%i^1 Team award for winning by defusing the C4. CT_BOMB_DEFUSE_PLAYER = ^4+$%i^1 Award for defusing the C4. T_BOMB_PLANT_TEAM = ^4+$%i^1 Team award for planting the bomb. T_BOMB_EXPLODE = ^4+$%i^1 Team award for detonating bomb. T_BOMB_PLANT_PLAYER = ^4+$%i^1 Award for planting the C4. WEAPON_KILL_REWARD = ^4+$%i^1 Award for neutralizing an enemy with the %s. TEAM_WIN_ROUND = ^4+$2750^1 Team award for eliminating the enemy team. TEAM_LOSE = ^4+$%i^1 Income for losing. NO_REWARD_FOR_TERR = ^3$0^1 No income for running out of time and surviving. ALL_HOSTAGES_RESCUED = ^4+$%i^1: Team award for winning by rescuing all hostages. HOSTAGE_TOOK = ^4+$%i^1: Award for reaching a hostage. HOSTAGE_RESCUED = ^4+$%i^1: Award for extracting a hostage. HOSTAGE_DAMAGED = ^3-$%i^1: Penalty for wounding a hostage. HOSTAGE_KILL = ^3-$%i^1: Penalty for killing a hostage.