[es] UQ_CHAT_SLIDE_INT = ^4[DG] ^3%s ^1saltó ^3%d.xxx ^1unidades con Slide LJ!^1%s UQ_CHAT_SLIDE_FLOAT = ^4[DG] ^3%s ^1saltó ^3%.3f ^1unidades con Slide LJ!^1%s UQ_CHAT_JUMP_TEAM = ^4[DG] ^3%s ^1saltó ^3%.3f %s ^1(Pre:^3[%.01f] ^1Strafes:^3[%d] ^1Sync:^3[%d%%]) ^1%s ^1%s ^3%s UQ_CHAT_JUMP_GREEN = ^4[DG] ^4%s ^1saltó ^4%.3f %s ^1(Pre:^4[%.01f] ^1Strafes:^4[%d] ^1Sync:^4[%d%%]) ^1%s ^1%s ^3%s UQ_CHAT_JUMP_DUCKS_TEAM = ^4[DG] ^3%s ^1saltó ^3%.3f %s ^1(Pre:^3[%.01f] ^1Strafes:^3[%d] ^1Sync:^3[%d%%] ^1Ducks:^3[%d]) ^1%s ^1%s ^3%s UQ_CHAT_JUMP_DUCKS_GREEN = ^4[DG] ^4%s ^1saltó ^4%.3f %s ^1(Pre:^4[%.01f] ^1Strafes:^4[%d] ^1Sync:^4[%d%%] ^1Ducks:^4[%d]) ^1%s ^1%s ^3%s UQ_HUD_JUMPOFF = JumpOff: %f UQ_HUD_SPEED = %d unidades/seg UQ_HUD_INFO = UQ JumpStats v%s UQ_HUD_TOO_MANY_STRAFES = Excediste el maximo de strafes^n(Maximo del servidor: %d, Tus strafes: %d) UQ_HUD_SAME_HEIGHT = Salto realizado a la misma altura UQ_HUD_HEIGHT_DISTANCE = Diferencia de altura: %.03f UQ_HUD_FALL_DISTANCE = Distancia de caida: %.03f UQ_HUD_SLIDE_PRE = Slide Pre: %.03f UQ_HUD_SLIDE_DISTANCE_INT = Slide Distancia: %d.xxx UQ_HUD_SLIDE_DISTANCE = Slide Distancia: %f UQ_HUD_SLIDE_FAIL = Slide Distancia: %f^nPrestrafe: %f UQ_HUD_JUMP_HEIGHT = Altura del salto: %.03f UQ_HUD_PRE_UP_BHOP_DUCK = Up Bhop In Duck Pre: %.03f UQ_HUD_PRE_UP_BHOP = Up Bhop Pre: %.03f UQ_HUD_PRE_UP_STAND_BHOP = Up StandUp Bhop Pre: %.03f UQ_HUD_PRE_BHOP_DUCK = Bhop In Duck Pre: %.03f UQ_HUD_PRE_BJ = BJ Pre: %.03f UQ_HUD_PRE_SBJ = SBJ Pre: %.03f UQ_HUD_PRE_DUCK_BHOP = Duck Bhop Pre: %.03f UQ_HUD_PRE_LADDER = Ladder Pre: %f UQ_HUD_PRE_DCJ_AFTER_BHOP = DCJ despues de Bhop Jump Pre: %.03f UQ_HUD_PRE_CJ_AFTER_BHOP = CJ despues de Bhop Jump Pre: %.03f UQ_HUD_PRE_MCJ_AFTER_BHOP = MCJ despues de Bhop Jump Pre: %.03f UQ_HUD_PRE_DCJ_AFTER_JUMP = DCJ despues de Jump Pre: %.03f UQ_HUD_PRE_DCJ = DCJ Pre: %.03f UQ_HUD_PRE_CJ_AFTER_JUMP = CJ despues de Jump Pre: %.03f UQ_HUD_PRE_CJ = CJ Pre: %.03f UQ_HUD_PRE_MCJ_AFTER_JUMP = MCJ despues de Jump Pre: %.03f UQ_HUD_PRE_MCJ = MCJ Pre: %.03f UQ_HUD_PRE_GENERIC = Prestrafe: %.03f UQ_HUD_PRE_DD_WJ = DD+WJ Pre: %.03f UQ_HUD_PRE_WJ = WJ Pre: %.03f UQ_HUD_PRE_DROP_BJ = Drop BJ Pre: %.03f UQ_HUD_PRE_LADDER_BHOP = Ladder Bhop Pre: %.03f UQ_HUD_PRE_DROP_CJ = Drop CJ Pre: %.03f UQ_HUD_PRE_DOUBLE_DROP_CJ = Double Drop CJ Pre: %.03f UQ_HUD_PRE_MULTI_DROP_CJ = Multi Drop CJ Pre: %.03f UQ_HUD_PRE_DROP_SCJ = Drop SCJ Pre: %.03f UQ_HUD_PRE_DROP_DOUBLE_SCJ = Drop Double SCJ Pre: %.03f UQ_HUD_PRE_DROP_MULTI_SCJ = Drop Multi SCJ Pre: %.03f UQ_HUD_PRE_SCJ_AFTER_JUMP = SCJ despues de Jump Pre: %.03f UQ_HUD_PRE_DOUBLE_SCJ_AFTER_JUMP = Double SCJ despues de Jump Pre: %.03f UQ_HUD_PRE_MULTI_SCJ_AFTER_JUMP = Multi SCJ despues de Jump Pre: %.03f UQ_HUD_PRE_SCJ = SCJ Pre: %.03f UQ_HUD_PRE_DOUBLE_SCJ = Double SCJ Pre: %.03f UQ_HUD_PRE_MULTI_SCJ = Multi SCJ Pre: %.03f UQ_HUD_PRE_REAL_LADDER_BHOP = Real Ladder Bhop Pre: %.03f UQ_HUD_PRE_MULTI_BHOP = Multi Bhop Pre: %.03f UQ_HUD_PRE_DUCK = Duck Pre: %.03f UQ_HUD_PRE_TOO_HIGH = Tu prestrafe %.03f es demasiado alto (%.01f) UQ_HUD_JUMP_TOO_EARLY = Presionaste SALTAR demasiado pronto UQ_HUD_PRE_DUCKBHOP_BUG = Tu prestrafe %.01f probablemente esta bugeado por DuckBhop UQ_HUD_RESULT_NORMAL = %s Distancia: %f^nVelocidad Max.: %f (%.03f)^nPrestrafe: %f^nStrafes: %d^nSync: %d%% UQ_HUD_RESULT_BHOPS = %s Distancia: %f^nVelocidad Max.: %f (%.03f)^nPrestrafe: %f^nStrafes: %d^nSync: %d%%^nBhop Jumps: %d UQ_HUD_RESULT_DOUBLE = %s Distancia: %f^nVelocidad Max.: %f (%.03f)^nPrestrafe: (%.01f) (%.01f) %f^nStrafes: %d^nSync: %d%% UQ_HUD_RESULT_COUNT = %s Distancia: %f^nVelocidad Max.: %f (%.03f)^nPrestrafe: (%.03f) %f^nStrafes: %d^nSync: %d%% UQ_HUD_RESULT_DUCKS = %s Distancia: %f^nVelocidad Max.: %f (%.03f)^nPrestrafe: (%.03f) %f^nDucks: %d^nStrafes: %d^nSync: %d%% UQ_MENU_TITLE_1 = \yMenu de Opciones 1/3^n UQ_MENU_TITLE_2 = \yMenu de Opciones 2/3^n UQ_MENU_TITLE_3 = \yMenu de Opciones 3/3^n UQ_MENU_ENABLED = \wActivado UQ_MENU_DISABLED = \dDesactivado UQ_MENU_SHOW_STATS = Mostrar Stats UQ_MENU_COLOR_CHAT = Chat con Colores UQ_MENU_SHOW_SPEED = Mostrar Velocidad UQ_MENU_SHOW_PRE = Mostrar Prestrafe UQ_MENU_SHOW_STRAFE_STATS = Mostrar Stats de Strafes UQ_MENU_SHOW_BEAM = Mostrar Beam despues del salto UQ_MENU_SHOW_DUCK_PRE = Mostrar Ducks Prestrafe UQ_MENU_BHOP_FAIL_WARN = Aviso de Bhop Fallido UQ_MENU_NEXT_PAGE = Siguiente Pagina UQ_MENU_EXIT = Salir UQ_MENU_MULTI_BHOP_PRE = Multi Bhop Prestrafe UQ_MENU_SHOW_EDGE = Mostrar Edge UQ_MENU_SHOW_EDGE_FAIL = Mostrar Edge al Fallar \d(sin bloque)\y UQ_MENU_MIN_BLOCK_EDGE = Bloque Minimo para Edge UQ_MENU_MAX_BLOCK_EDGE = Bloque Maximo para Edge UQ_MENU_MIN_PRE_SHOW = Prestrafe Minimo a Mostrar UQ_MENU_BEAM_TYPE = Tipo de Beam UQ_MENU_BACK_FIRST = Volver a la Primera Pagina UQ_MENU_SOUNDS = Sonidos UQ_MENU_SHOW_JUMPOFF = Mostrar JumpOff UQ_MENU_SHOW_JUMP_HEIGHT = Mostrar Altura del Salto UQ_MENU_JUMPOFF_TRAINER = Entrenador de JumpOff UQ_MENU_JUMP_HEIGHT = Altura del Salto UQ_MENU_INGAME_STRAFE = Stats de Strafes In-Game UQ_MENU_INGAME_STRAFE_SERVER_DISABLED = Stats de Strafes In-Game desactivadas por el servidor UQ_MENU_STRAFE_SHOW_TIME = Tiempo de Stats de Strafes UQ_MENU_SECONDS_SHORT = s UQ_MENU_BACK_PREVIOUS = Volver a la Pagina Anterior UQ_CHAT_COLORCHAT_ENABLED = ^4%s^1 Chat con colores:^3 activado^1. Para desactivarlo escribe /colorchat. UQ_CHAT_COLORCHAT_DISABLED = ^4%s^1 Chat con colores:^3 desactivado^1. Para activarlo escribe /colorchat. UQ_CHAT_STATS_ENABLED = ^4%s^1 Stats:^3 activadas UQ_CHAT_STATS_DISABLED = ^4%s^1 Stats:^3 desactivadas UQ_CHAT_PRE_STATS_ENABLED = ^4%s^1 Stats de prestrafe:^3 activadas UQ_CHAT_PRE_STATS_DISABLED = ^4%s^1 Stats de prestrafe:^3 desactivadas UQ_CHAT_STRAFE_STATS_ENABLED = ^4%s^1 Stats de strafes:^3 activadas UQ_CHAT_STRAFE_STATS_DISABLED = ^4%s^1 Stats de strafes:^3 desactivadas UQ_CHAT_BEAM_ENABLED = ^4%s^1 Beam:^3 activado UQ_CHAT_BEAM_DISABLED = ^4%s^1 Beam:^3 desactivado UQ_CHAT_SHOWPRE_ENABLED = ^4%s^1 ShowPre:^3 activado UQ_CHAT_SHOWPRE_DISABLED = ^4%s^1 ShowPre:^3 desactivado UQ_CHAT_DISABLE_JOFTR_FIRST = ^4%s^3 Debes desactivar /joftr primero. UQ_CHAT_SPEED_ENABLED = ^4%s^1 Velocidad:^3 activada UQ_CHAT_SPEED_DISABLED = ^4%s^1 Velocidad:^3 desactivada UQ_CHAT_DISABLE_SPEED_FIRST = ^4%s^3 Debes desactivar /speed primero. UQ_CHAT_JOF_TRAINER_ENABLED = ^4%s^1 Entrenador JumpOff:^3 activado UQ_CHAT_JOF_TRAINER_DISABLED = ^4%s^1 Entrenador JumpOff:^3 desactivado UQ_CHAT_JUMP_HEIGHT_ENABLED = ^4%s^1 Altura del salto:^3 activada UQ_CHAT_JUMP_HEIGHT_DISABLED = ^4%s^1 Altura del salto:^3 desactivada UQ_CHAT_JUMPOFF_ENABLED = ^4%s^1 Mostrar JumpOff:^3 activado UQ_CHAT_JUMPOFF_DISABLED = ^4%s^1 Mostrar JumpOff:^3 desactivado UQ_CHAT_BHOP_FAIL_ENABLED = ^4%s^1 Aviso de Bhop fallido:^3 activado UQ_CHAT_BHOP_FAIL_DISABLED = ^4%s^1 Aviso de Bhop fallido:^3 desactivado UQ_CHAT_MULTI_BHOP_PRE_ENABLED = ^4%s^1 Multi Bhop Prestrafe:^3 activado UQ_CHAT_MULTI_BHOP_PRE_DISABLED = ^4%s^1 Multi Bhop Prestrafe:^3 desactivado UQ_CHAT_DUCKS_PRE_ENABLED = ^4%s^1 Ducks Prestrafe:^3 activado UQ_CHAT_DUCKS_PRE_DISABLED = ^4%s^1 Ducks Prestrafe:^3 desactivado UQ_CHAT_LJ_PRE_ENABLED = ^4%s^1 LJ Prestrafe:^3 activado UQ_CHAT_LJ_PRE_DISABLED = ^4%s^1 LJ Prestrafe:^3 desactivado UQ_CHAT_SOUNDS_ENABLED = ^4%s^1 Sonidos:^3 activados UQ_CHAT_SOUNDS_DISABLED = ^4%s^1 Sonidos:^3 desactivados UQ_CHAT_SOUNDS_SERVER_DISABLED = ^4%s^1 Los sonidos estan^3 desactivados^1 por el servidor. UQ_CHAT_EDGE_FAIL_ENABLED = ^4%s^1 Mostrar Edge al fallar:^3 activado UQ_CHAT_EDGE_FAIL_DISABLED = ^4%s^1 Mostrar Edge al fallar:^3 desactivado UQ_CHAT_EDGE_ENABLED = ^4%s^1 Mostrar Edge:^3 activado UQ_CHAT_EDGE_DISABLED = ^4%s^1 Mostrar Edge:^3 desactivado UQ_CHAT_HEIGHT_DISTANCE_ENABLED = ^4%s^1 Mostrar distancia de caida/altura:^3 activado UQ_CHAT_HEIGHT_DISTANCE_DISABLED = ^4%s^1 Mostrar distancia de caida/altura:^3 desactivado UQ_CHAT_INGAME_STRAFE_ENABLED = ^4%s^1 Stats de strafes In-Game:^3 activadas UQ_CHAT_INGAME_STRAFE_DISABLED = ^4%s^1 Stats de strafes In-Game:^3 desactivadas UQ_CHAT_INGAME_STRAFE_SERVER_DISABLED = ^4%s^3 Las Stats de strafes In-Game estan desactivadas por el servidor. UQ_CHAT_SLIDE_STATS_ENABLED = ^4%s^1 Slide Stats:^3 activadas UQ_CENTER_SCRIPT_OR_KEYS = Script detectado o estas usando la tecla izquierda/derecha UQ_CENTER_HOOK_PROTECTION = Proteccion de Hook UQ_CENTER_MAX_VALUE = Valor maximo alcanzado (%d) UQ_CENTER_BEAM_STRAFES = Beam mostrando Strafes UQ_CENTER_BEAM_STANDARD = Beam Estandar UQ_CENTER_MAX_20_SECONDS = Maximo 20 segundos UQ_CONSOLE_SAME_HEIGHT = Salto realizado a la misma altura UQ_CONSOLE_HEIGHT_DISTANCE = Diferencia de altura: %.03f UQ_CONSOLE_FALL_DISTANCE = Distancia de caida: %.03f UQ_CONSOLE_SLIDE_DISTANCE_INT = Slide Distance: %d.xxx UQ_CONSOLE_SLIDE_DISTANCE = Slide Distance: %f UQ_CONSOLE_SLIDE_FAIL = Slide Distance: %f Prestrafe: %f UQ_CONSOLE_JUMP_HEIGHT = Altura del salto: %.03f UQ_CONSOLE_RESULT_NORMAL = %s Distancia: %f Maxspeed: %f (%.03f) Prestrafe: %f Strafes: %d Sync: %d%% UQ_CONSOLE_RESULT_BHOPS = %s Distancia: %f Maxspeed: %f (%.03f) Prestrafe: %f Strafes: %d Sync: %d Bhop Jumps: %d UQ_CONSOLE_RESULT_COUNT = %s Distancia: %f Maxspeed: %f (%.03f) Prestrafe: (%.03f) %f Strafes: %d Sync: %d%% UQ_CONSOLE_RESULT_DOUBLE = %s Distancia: %f Maxspeed: %f (%.03f) Prestrafe: (%.01f) (%.01f) %f Strafes: %d Sync: %d%% UQ_CONSOLE_RESULT_DUCKS = %s Distancia: %f Maxspeed: %f (%.03f) Prestrafe: (%.03f) %f Ducks: %d Strafes: %d Sync: %d%% UQ_CONSOLE_TURN_SPEED = Velocidad de giro: %.03f UQ_CONSOLE_PRE_BEFORE_DUCK = Prestrafe antes del duck: %.03f UQ_CONSOLE_PRE_AFTER_DUCK_N = Prestrafe despues del duck #%d: %.03f UQ_CONSOLE_PRE_AFTER_FIRST_DUCK = Prestrafe despues del primer duck: %.03f UQ_CONSOLE_PRE_BEFORE_JUMP = Prestrafe antes del salto: %.03f UQ_CONSOLE_UP_HEIGHT = Altura Up: %0.3f UQ_CONSOLE_WEAPON = Arma: %s UQ_CONSOLE_HIGH_FPS_OR_LAG = Tus FPS superan 110 o tienes lag UQ_CONSOLE_LADDER_BUG = Posible bug de Ladder UQ_CONSOLE_DUCKBHOP_LADDER = DuckBhop no funciona cerca de una Ladder UQ_CONSOLE_TOUCHED = Probablemente tocaste algo UQ_CONSOLE_BLOCK_JUMPOFF = Block -- %d! JumpOff -- %f! UQ_CONSOLE_BLOCK_LANDING_BUG = Block -- %d! JumpOff -- %f! Landing -- %f(bg)! UQ_CONSOLE_BLOCK_LANDING = Block -- %d! JumpOff -- %f! Landing -- %f! UQ_CONSOLE_JUMPOFF_ONLY = JumpOff -- %f! UQ_CONSOLE_PROBABLY_SCRIPT = Probablemente estas usando un Script UQ_HUD_STRAFE_TURN_SPEED = ^t^tVelocidad de giro: %4.3f UQ_HUD_STRAFE_NO_DUCK = ^t^tSin duck UQ_HUD_STRAFE_STANDUP = ^t^tStand-Up UQ_HUD_STRAFE_WEAPON = ^n^n^tArma: %s UQ_HUD_STRAFE_BLOCK_JUMPOFF = ^n^n^tBlock -- %d^n^tJumpOff -- %f UQ_HUD_STRAFE_BLOCK_LANDING_BUG = ^n^n^tBlock -- %d^n^tJumpOff -- %f^n^tLanding -- %f(bg) UQ_HUD_STRAFE_BLOCK_LANDING = ^n^n^tBlock -- %d^n^tJumpOff -- %f^n^tLanding -- %f UQ_HUD_STRAFE_JUMPOFF = ^n^n^tJumpOff -- %f UQ_HUD_STRAFE_UP_HEIGHT = ^n^n^tAltura Up: %0.3f UQ_HUD_STRAFE_HIGH_FPS = ^n^n^tTus FPS superan 110 o tienes lag UQ_HUD_STRAFE_LADDER_BUG = ^n^n^tPosible bug de Ladder UQ_HUD_STRAFE_DUCKBHOP_LADDER = ^n^n^tDuckBhop no funciona cerca de una Ladder UQ_HUD_STRAFE_TOUCHED = ^n^n^tProbablemente tocaste algo UQ_HUD_STRAFE_SCRIPT = ^n^n^tProbablemente estas usando un Script UQ_HUD_DUCK_ROW = ^t%2d^tduck: (%0.3f)^n [en] UQ_CHAT_SLIDE_INT = ^4[DG] ^3%s ^1jumped ^3%d.xxx ^1units with Slide LJ!^1%s UQ_CHAT_SLIDE_FLOAT = ^4[DG] ^3%s ^1jumped ^3%.3f ^1units with Slide LJ!^1%s UQ_CHAT_JUMP_TEAM = ^4[DG] ^3%s ^1jumped ^3%.3f %s ^1(Pre:^3[%.01f] ^1Strafes:^3[%d] ^1Sync:^3[%d%%]) ^1%s ^1%s ^3%s UQ_CHAT_JUMP_GREEN = ^4[DG] ^4%s ^1jumped ^4%.3f %s ^1(Pre:^4[%.01f] ^1Strafes:^4[%d] ^1Sync:^4[%d%%]) ^1%s ^1%s ^3%s UQ_CHAT_JUMP_DUCKS_TEAM = ^4[DG] ^3%s ^1jumped ^3%.3f %s ^1(Pre:^3[%.01f] ^1Strafes:^3[%d] ^1Sync:^3[%d%%] ^1Ducks:^3[%d]) ^1%s ^1%s ^3%s UQ_CHAT_JUMP_DUCKS_GREEN = ^4[DG] ^4%s ^1jumped ^4%.3f %s ^1(Pre:^4[%.01f] ^1Strafes:^4[%d] ^1Sync:^4[%d%%] ^1Ducks:^4[%d]) ^1%s ^1%s ^3%s UQ_HUD_JUMPOFF = JumpOff: %f UQ_HUD_SPEED = %d units/sec UQ_HUD_INFO = UQ JumpStats v%s UQ_HUD_TOO_MANY_STRAFES = You exceeded the maximum number of strafes^n(Server max: %d, Your strafes: %d) UQ_HUD_SAME_HEIGHT = Jump performed at the same height UQ_HUD_HEIGHT_DISTANCE = Height distance: %.03f UQ_HUD_FALL_DISTANCE = Fall distance: %.03f UQ_HUD_SLIDE_PRE = Slide Pre: %.03f UQ_HUD_SLIDE_DISTANCE_INT = Slide Distance: %d.xxx UQ_HUD_SLIDE_DISTANCE = Slide Distance: %f UQ_HUD_SLIDE_FAIL = Slide Distance: %f^nPrestrafe: %f UQ_HUD_JUMP_HEIGHT = Jump Height: %.03f UQ_HUD_PRE_UP_BHOP_DUCK = Up Bhop In Duck Pre: %.03f UQ_HUD_PRE_UP_BHOP = Up Bhop Pre: %.03f UQ_HUD_PRE_UP_STAND_BHOP = Up StandUp Bhop Pre: %.03f UQ_HUD_PRE_BHOP_DUCK = Bhop In Duck Pre: %.03f UQ_HUD_PRE_BJ = BJ Pre: %.03f UQ_HUD_PRE_SBJ = SBJ Pre: %.03f UQ_HUD_PRE_DUCK_BHOP = Duck Bhop Pre: %.03f UQ_HUD_PRE_LADDER = Ladder Pre: %f UQ_HUD_PRE_DCJ_AFTER_BHOP = DCJ After Bhop Jump Pre: %.03f UQ_HUD_PRE_CJ_AFTER_BHOP = CJ After Bhop Jump Pre: %.03f UQ_HUD_PRE_MCJ_AFTER_BHOP = MCJ After Bhop Jump Pre: %.03f UQ_HUD_PRE_DCJ_AFTER_JUMP = DCJ After Jump Pre: %.03f UQ_HUD_PRE_DCJ = DCJ Pre: %.03f UQ_HUD_PRE_CJ_AFTER_JUMP = CJ After Jump Pre: %.03f UQ_HUD_PRE_CJ = CJ Pre: %.03f UQ_HUD_PRE_MCJ_AFTER_JUMP = MCJ After Jump Pre: %.03f UQ_HUD_PRE_MCJ = MCJ Pre: %.03f UQ_HUD_PRE_GENERIC = Prestrafe: %.03f UQ_HUD_PRE_DD_WJ = DD+WJ Pre: %.03f UQ_HUD_PRE_WJ = WJ Pre: %.03f UQ_HUD_PRE_DROP_BJ = Drop BJ Pre: %.03f UQ_HUD_PRE_LADDER_BHOP = Ladder Bhop Pre: %.03f UQ_HUD_PRE_DROP_CJ = Drop CJ Pre: %.03f UQ_HUD_PRE_DOUBLE_DROP_CJ = Double Drop CJ Pre: %.03f UQ_HUD_PRE_MULTI_DROP_CJ = Multi Drop CJ Pre: %.03f UQ_HUD_PRE_DROP_SCJ = Drop SCJ Pre: %.03f UQ_HUD_PRE_DROP_DOUBLE_SCJ = Drop Double SCJ Pre: %.03f UQ_HUD_PRE_DROP_MULTI_SCJ = Drop Multi SCJ Pre: %.03f UQ_HUD_PRE_SCJ_AFTER_JUMP = SCJ After Jump Pre: %.03f UQ_HUD_PRE_DOUBLE_SCJ_AFTER_JUMP = Double SCJ After Jump Pre: %.03f UQ_HUD_PRE_MULTI_SCJ_AFTER_JUMP = Multi SCJ After Jump Pre: %.03f UQ_HUD_PRE_SCJ = SCJ Pre: %.03f UQ_HUD_PRE_DOUBLE_SCJ = Double SCJ Pre: %.03f UQ_HUD_PRE_MULTI_SCJ = Multi SCJ Pre: %.03f UQ_HUD_PRE_REAL_LADDER_BHOP = Real Ladder Bhop Pre: %.03f UQ_HUD_PRE_MULTI_BHOP = Multi Bhop Pre: %.03f UQ_HUD_PRE_DUCK = Duck Pre: %.03f UQ_HUD_PRE_TOO_HIGH = Your prestrafe %.03f is too high (%.01f) UQ_HUD_JUMP_TOO_EARLY = You pressed JUMP too early UQ_HUD_PRE_DUCKBHOP_BUG = Your prestrafe %.01f is probably bugged by DuckBhop UQ_HUD_RESULT_NORMAL = %s Distance: %f^nMaxSpeed: %f (%.03f)^nPrestrafe: %f^nStrafes: %d^nSync: %d%% UQ_HUD_RESULT_BHOPS = %s Distance: %f^nMaxSpeed: %f (%.03f)^nPrestrafe: %f^nStrafes: %d^nSync: %d%%^nBhop Jumps: %d UQ_HUD_RESULT_DOUBLE = %s Distance: %f^nMaxSpeed: %f (%.03f)^nPrestrafe: (%.01f) (%.01f) %f^nStrafes: %d^nSync: %d%% UQ_HUD_RESULT_COUNT = %s Distance: %f^nMaxSpeed: %f (%.03f)^nPrestrafe: (%.03f) %f^nStrafes: %d^nSync: %d%% UQ_HUD_RESULT_DUCKS = %s Distance: %f^nMaxSpeed: %f (%.03f)^nPrestrafe: (%.03f) %f^nDucks: %d^nStrafes: %d^nSync: %d%% UQ_MENU_TITLE_1 = \yOptions Menu 1/3^n UQ_MENU_TITLE_2 = \yOptions Menu 2/3^n UQ_MENU_TITLE_3 = \yOptions Menu 3/3^n UQ_MENU_ENABLED = \wEnabled UQ_MENU_DISABLED = \dDisabled UQ_MENU_SHOW_STATS = Show Stats UQ_MENU_COLOR_CHAT = Colored Chat UQ_MENU_SHOW_SPEED = Show Speed UQ_MENU_SHOW_PRE = Show Prestrafe UQ_MENU_SHOW_STRAFE_STATS = Show Strafe Stats UQ_MENU_SHOW_BEAM = Show Beam after Jump UQ_MENU_SHOW_DUCK_PRE = Show Ducks Prestrafe UQ_MENU_BHOP_FAIL_WARN = Bhop Fail Warning UQ_MENU_NEXT_PAGE = Next Page UQ_MENU_EXIT = Exit UQ_MENU_MULTI_BHOP_PRE = Multi Bhop Prestrafe UQ_MENU_SHOW_EDGE = Show Edge UQ_MENU_SHOW_EDGE_FAIL = Show Edge when Failed \d(without block)\y UQ_MENU_MIN_BLOCK_EDGE = Minimum Block for Edge UQ_MENU_MAX_BLOCK_EDGE = Maximum Block for Edge UQ_MENU_MIN_PRE_SHOW = Minimum Prestrafe to Show UQ_MENU_BEAM_TYPE = Beam Type UQ_MENU_BACK_FIRST = Back to the First Page UQ_MENU_SOUNDS = Sounds UQ_MENU_SHOW_JUMPOFF = Show JumpOff UQ_MENU_SHOW_JUMP_HEIGHT = Show Jump Height UQ_MENU_JUMPOFF_TRAINER = JumpOff Trainer UQ_MENU_JUMP_HEIGHT = Jump Height UQ_MENU_INGAME_STRAFE = In-Game Strafe Stats UQ_MENU_INGAME_STRAFE_SERVER_DISABLED = In-Game Strafe Stats disabled by Server UQ_MENU_STRAFE_SHOW_TIME = In-Game Strafe Stats Showing Time UQ_MENU_SECONDS_SHORT = s UQ_MENU_BACK_PREVIOUS = Back to the Previous Page UQ_CHAT_COLORCHAT_ENABLED = ^4%s^1 Colored Chat:^3 enabled^1. To disable it type /colorchat. UQ_CHAT_COLORCHAT_DISABLED = ^4%s^1 Colored Chat:^3 disabled^1. To enable it type /colorchat. UQ_CHAT_STATS_ENABLED = ^4%s^1 Stats:^3 enabled UQ_CHAT_STATS_DISABLED = ^4%s^1 Stats:^3 disabled UQ_CHAT_PRE_STATS_ENABLED = ^4%s^1 Prestrafe Stats:^3 enabled UQ_CHAT_PRE_STATS_DISABLED = ^4%s^1 Prestrafe Stats:^3 disabled UQ_CHAT_STRAFE_STATS_ENABLED = ^4%s^1 Strafe Stats:^3 enabled UQ_CHAT_STRAFE_STATS_DISABLED = ^4%s^1 Strafe Stats:^3 disabled UQ_CHAT_BEAM_ENABLED = ^4%s^1 Beam:^3 enabled UQ_CHAT_BEAM_DISABLED = ^4%s^1 Beam:^3 disabled UQ_CHAT_SHOWPRE_ENABLED = ^4%s^1 ShowPre:^3 enabled UQ_CHAT_SHOWPRE_DISABLED = ^4%s^1 ShowPre:^3 disabled UQ_CHAT_DISABLE_JOFTR_FIRST = ^4%s^3 You need to turn off /joftr first. UQ_CHAT_SPEED_ENABLED = ^4%s^1 Speed:^3 enabled UQ_CHAT_SPEED_DISABLED = ^4%s^1 Speed:^3 disabled UQ_CHAT_DISABLE_SPEED_FIRST = ^4%s^3 You need to turn off /speed first. UQ_CHAT_JOF_TRAINER_ENABLED = ^4%s^1 JumpOff Trainer:^3 enabled UQ_CHAT_JOF_TRAINER_DISABLED = ^4%s^1 JumpOff Trainer:^3 disabled UQ_CHAT_JUMP_HEIGHT_ENABLED = ^4%s^1 Show Jump Height:^3 enabled UQ_CHAT_JUMP_HEIGHT_DISABLED = ^4%s^1 Show Jump Height:^3 disabled UQ_CHAT_JUMPOFF_ENABLED = ^4%s^1 Show JumpOff:^3 enabled UQ_CHAT_JUMPOFF_DISABLED = ^4%s^1 Show JumpOff:^3 disabled UQ_CHAT_BHOP_FAIL_ENABLED = ^4%s^1 Bhop Fail Warning:^3 enabled UQ_CHAT_BHOP_FAIL_DISABLED = ^4%s^1 Bhop Fail Warning:^3 disabled UQ_CHAT_MULTI_BHOP_PRE_ENABLED = ^4%s^1 Multi Bhop Prestrafe:^3 enabled UQ_CHAT_MULTI_BHOP_PRE_DISABLED = ^4%s^1 Multi Bhop Prestrafe:^3 disabled UQ_CHAT_DUCKS_PRE_ENABLED = ^4%s^1 Ducks Prestrafe:^3 enabled UQ_CHAT_DUCKS_PRE_DISABLED = ^4%s^1 Ducks Prestrafe:^3 disabled UQ_CHAT_LJ_PRE_ENABLED = ^4%s^1 LJ Prestrafe:^3 enabled UQ_CHAT_LJ_PRE_DISABLED = ^4%s^1 LJ Prestrafe:^3 disabled UQ_CHAT_SOUNDS_ENABLED = ^4%s^1 Sounds:^3 enabled UQ_CHAT_SOUNDS_DISABLED = ^4%s^1 Sounds:^3 disabled UQ_CHAT_SOUNDS_SERVER_DISABLED = ^4%s^1 Sounds are^3 disabled^1 by the server. UQ_CHAT_EDGE_FAIL_ENABLED = ^4%s^1 Show Edge when Failed:^3 enabled UQ_CHAT_EDGE_FAIL_DISABLED = ^4%s^1 Show Edge when Failed:^3 disabled UQ_CHAT_EDGE_ENABLED = ^4%s^1 Show Edge:^3 enabled UQ_CHAT_EDGE_DISABLED = ^4%s^1 Show Edge:^3 disabled UQ_CHAT_HEIGHT_DISTANCE_ENABLED = ^4%s^1 Show Fall/Height Distance:^3 enabled UQ_CHAT_HEIGHT_DISTANCE_DISABLED = ^4%s^1 Show Fall/Height Distance:^3 disabled UQ_CHAT_INGAME_STRAFE_ENABLED = ^4%s^1 In-Game Strafe Stats:^3 enabled UQ_CHAT_INGAME_STRAFE_DISABLED = ^4%s^1 In-Game Strafe Stats:^3 disabled UQ_CHAT_INGAME_STRAFE_SERVER_DISABLED = ^4%s^3 In-Game Strafe Stats are disabled by the server. UQ_CHAT_SLIDE_STATS_ENABLED = ^4%s^1 Slide Stats:^3 enabled UQ_CENTER_SCRIPT_OR_KEYS = Script detected or you are using the left/right key UQ_CENTER_HOOK_PROTECTION = Hook Protection UQ_CENTER_MAX_VALUE = Maximum value reached (%d) UQ_CENTER_BEAM_STRAFES = Beam with Strafe Display UQ_CENTER_BEAM_STANDARD = Standard Beam UQ_CENTER_MAX_20_SECONDS = Maximum 20 seconds UQ_CONSOLE_SAME_HEIGHT = Jump performed at the same height UQ_CONSOLE_HEIGHT_DISTANCE = Height distance: %.03f UQ_CONSOLE_FALL_DISTANCE = Fall distance: %.03f UQ_CONSOLE_SLIDE_DISTANCE_INT = Slide Distance: %d.xxx UQ_CONSOLE_SLIDE_DISTANCE = Slide Distance: %f UQ_CONSOLE_SLIDE_FAIL = Slide Distance: %f Prestrafe: %f UQ_CONSOLE_JUMP_HEIGHT = Jump Height: %.03f UQ_CONSOLE_RESULT_NORMAL = %s Distance: %f Maxspeed: %f (%.03f) Prestrafe: %f Strafes: %d Sync: %d%% UQ_CONSOLE_RESULT_BHOPS = %s Distance: %f Maxspeed: %f (%.03f) Prestrafe: %f Strafes: %d Sync: %d Bhop Jumps: %d UQ_CONSOLE_RESULT_COUNT = %s Distance: %f Maxspeed: %f (%.03f) Prestrafe: (%.03f) %f Strafes: %d Sync: %d%% UQ_CONSOLE_RESULT_DOUBLE = %s Distance: %f Maxspeed: %f (%.03f) Prestrafe: (%.01f) (%.01f) %f Strafes: %d Sync: %d%% UQ_CONSOLE_RESULT_DUCKS = %s Distance: %f Maxspeed: %f (%.03f) Prestrafe: (%.03f) %f Ducks: %d Strafes: %d Sync: %d%% UQ_CONSOLE_TURN_SPEED = Turn speed: %.03f UQ_CONSOLE_PRE_BEFORE_DUCK = Prestrafe before ducking: %.03f UQ_CONSOLE_PRE_AFTER_DUCK_N = Prestrafe after duck #%d: %.03f UQ_CONSOLE_PRE_AFTER_FIRST_DUCK = Prestrafe after first duck: %.03f UQ_CONSOLE_PRE_BEFORE_JUMP = Prestrafe before jumping: %.03f UQ_CONSOLE_UP_HEIGHT = Up Height: %0.3f UQ_CONSOLE_WEAPON = Weapon: %s UQ_CONSOLE_HIGH_FPS_OR_LAG = Your FPS is over 110 or you are lagging UQ_CONSOLE_LADDER_BUG = Possible Ladder bug UQ_CONSOLE_DUCKBHOP_LADDER = DuckBhop does not work near a Ladder UQ_CONSOLE_TOUCHED = You probably touched something UQ_CONSOLE_BLOCK_JUMPOFF = Block -- %d! JumpOff -- %f! UQ_CONSOLE_BLOCK_LANDING_BUG = Block -- %d! JumpOff -- %f! Landing -- %f(bg)! UQ_CONSOLE_BLOCK_LANDING = Block -- %d! JumpOff -- %f! Landing -- %f! UQ_CONSOLE_JUMPOFF_ONLY = JumpOff -- %f! UQ_CONSOLE_PROBABLY_SCRIPT = You are probably using a Script UQ_HUD_STRAFE_TURN_SPEED = ^t^tTurn speed: %4.3f UQ_HUD_STRAFE_NO_DUCK = ^t^tNo duck UQ_HUD_STRAFE_STANDUP = ^t^tStand-Up UQ_HUD_STRAFE_WEAPON = ^n^n^tWeapon: %s UQ_HUD_STRAFE_BLOCK_JUMPOFF = ^n^n^tBlock -- %d^n^tJumpOff -- %f UQ_HUD_STRAFE_BLOCK_LANDING_BUG = ^n^n^tBlock -- %d^n^tJumpOff -- %f^n^tLanding -- %f(bg) UQ_HUD_STRAFE_BLOCK_LANDING = ^n^n^tBlock -- %d^n^tJumpOff -- %f^n^tLanding -- %f UQ_HUD_STRAFE_JUMPOFF = ^n^n^tJumpOff -- %f UQ_HUD_STRAFE_UP_HEIGHT = ^n^n^tUp Height: %0.3f UQ_HUD_STRAFE_HIGH_FPS = ^n^n^tYour FPS is over 110 or you are lagging UQ_HUD_STRAFE_LADDER_BUG = ^n^n^tPossible Ladder bug UQ_HUD_STRAFE_DUCKBHOP_LADDER = ^n^n^tDuckBhop does not work near a Ladder UQ_HUD_STRAFE_TOUCHED = ^n^n^tYou probably touched something UQ_HUD_STRAFE_SCRIPT = ^n^n^tYou are probably using a Script UQ_HUD_DUCK_ROW = ^t%2d^tduck: (%0.3f)^n [pt] UQ_CHAT_SLIDE_INT = ^4[DG] ^3%s ^1saltou ^3%d.xxx ^1unidades com Slide LJ!^1%s UQ_CHAT_SLIDE_FLOAT = ^4[DG] ^3%s ^1saltou ^3%.3f ^1unidades com Slide LJ!^1%s UQ_CHAT_JUMP_TEAM = ^4[DG] ^3%s ^1saltou ^3%.3f %s ^1(Pre:^3[%.01f] ^1Strafes:^3[%d] ^1Sync:^3[%d%%]) ^1%s ^1%s ^3%s UQ_CHAT_JUMP_GREEN = ^4[DG] ^4%s ^1saltou ^4%.3f %s ^1(Pre:^4[%.01f] ^1Strafes:^4[%d] ^1Sync:^4[%d%%]) ^1%s ^1%s ^3%s UQ_CHAT_JUMP_DUCKS_TEAM = ^4[DG] ^3%s ^1saltou ^3%.3f %s ^1(Pre:^3[%.01f] ^1Strafes:^3[%d] ^1Sync:^3[%d%%] ^1Ducks:^3[%d]) ^1%s ^1%s ^3%s UQ_CHAT_JUMP_DUCKS_GREEN = ^4[DG] ^4%s ^1saltou ^4%.3f %s ^1(Pre:^4[%.01f] ^1Strafes:^4[%d] ^1Sync:^4[%d%%] ^1Ducks:^4[%d]) ^1%s ^1%s ^3%s UQ_HUD_JUMPOFF = JumpOff: %f UQ_HUD_SPEED = %d unidades/seg UQ_HUD_INFO = UQ JumpStats v%s UQ_HUD_TOO_MANY_STRAFES = Voce excedeu o numero maximo de strafes^n(Maximo do servidor: %d, Seus strafes: %d) UQ_HUD_SAME_HEIGHT = Salto realizado na mesma altura UQ_HUD_HEIGHT_DISTANCE = Diferenca de altura: %.03f UQ_HUD_FALL_DISTANCE = Distancia de queda: %.03f UQ_HUD_SLIDE_PRE = Slide Pre: %.03f UQ_HUD_SLIDE_DISTANCE_INT = Slide Distancia: %d.xxx UQ_HUD_SLIDE_DISTANCE = Slide Distancia: %f UQ_HUD_SLIDE_FAIL = Slide Distancia: %f^nPrestrafe: %f UQ_HUD_JUMP_HEIGHT = Altura do salto: %.03f UQ_HUD_PRE_UP_BHOP_DUCK = Up Bhop In Duck Pre: %.03f UQ_HUD_PRE_UP_BHOP = Up Bhop Pre: %.03f UQ_HUD_PRE_UP_STAND_BHOP = Up StandUp Bhop Pre: %.03f UQ_HUD_PRE_BHOP_DUCK = Bhop In Duck Pre: %.03f UQ_HUD_PRE_BJ = BJ Pre: %.03f UQ_HUD_PRE_SBJ = SBJ Pre: %.03f UQ_HUD_PRE_DUCK_BHOP = Duck Bhop Pre: %.03f UQ_HUD_PRE_LADDER = Ladder Pre: %f UQ_HUD_PRE_DCJ_AFTER_BHOP = DCJ depois de Bhop Jump Pre: %.03f UQ_HUD_PRE_CJ_AFTER_BHOP = CJ depois de Bhop Jump Pre: %.03f UQ_HUD_PRE_MCJ_AFTER_BHOP = MCJ depois de Bhop Jump Pre: %.03f UQ_HUD_PRE_DCJ_AFTER_JUMP = DCJ depois de Jump Pre: %.03f UQ_HUD_PRE_DCJ = DCJ Pre: %.03f UQ_HUD_PRE_CJ_AFTER_JUMP = CJ depois de Jump Pre: %.03f UQ_HUD_PRE_CJ = CJ Pre: %.03f UQ_HUD_PRE_MCJ_AFTER_JUMP = MCJ depois de Jump Pre: %.03f UQ_HUD_PRE_MCJ = MCJ Pre: %.03f UQ_HUD_PRE_GENERIC = Prestrafe: %.03f UQ_HUD_PRE_DD_WJ = DD+WJ Pre: %.03f UQ_HUD_PRE_WJ = WJ Pre: %.03f UQ_HUD_PRE_DROP_BJ = Drop BJ Pre: %.03f UQ_HUD_PRE_LADDER_BHOP = Ladder Bhop Pre: %.03f UQ_HUD_PRE_DROP_CJ = Drop CJ Pre: %.03f UQ_HUD_PRE_DOUBLE_DROP_CJ = Double Drop CJ Pre: %.03f UQ_HUD_PRE_MULTI_DROP_CJ = Multi Drop CJ Pre: %.03f UQ_HUD_PRE_DROP_SCJ = Drop SCJ Pre: %.03f UQ_HUD_PRE_DROP_DOUBLE_SCJ = Drop Double SCJ Pre: %.03f UQ_HUD_PRE_DROP_MULTI_SCJ = Drop Multi SCJ Pre: %.03f UQ_HUD_PRE_SCJ_AFTER_JUMP = SCJ depois de Jump Pre: %.03f UQ_HUD_PRE_DOUBLE_SCJ_AFTER_JUMP = Double SCJ depois de Jump Pre: %.03f UQ_HUD_PRE_MULTI_SCJ_AFTER_JUMP = Multi SCJ depois de Jump Pre: %.03f UQ_HUD_PRE_SCJ = SCJ Pre: %.03f UQ_HUD_PRE_DOUBLE_SCJ = Double SCJ Pre: %.03f UQ_HUD_PRE_MULTI_SCJ = Multi SCJ Pre: %.03f UQ_HUD_PRE_REAL_LADDER_BHOP = Real Ladder Bhop Pre: %.03f UQ_HUD_PRE_MULTI_BHOP = Multi Bhop Pre: %.03f UQ_HUD_PRE_DUCK = Duck Pre: %.03f UQ_HUD_PRE_TOO_HIGH = Seu prestrafe %.03f esta muito alto (%.01f) UQ_HUD_JUMP_TOO_EARLY = Voce pressionou PULAR cedo demais UQ_HUD_PRE_DUCKBHOP_BUG = Seu prestrafe %.01f provavelmente esta bugado pelo DuckBhop UQ_HUD_RESULT_NORMAL = %s Distancia: %f^nVelocidade Max.: %f (%.03f)^nPrestrafe: %f^nStrafes: %d^nSync: %d%% UQ_HUD_RESULT_BHOPS = %s Distancia: %f^nVelocidade Max.: %f (%.03f)^nPrestrafe: %f^nStrafes: %d^nSync: %d%%^nBhop Jumps: %d UQ_HUD_RESULT_DOUBLE = %s Distancia: %f^nVelocidade Max.: %f (%.03f)^nPrestrafe: (%.01f) (%.01f) %f^nStrafes: %d^nSync: %d%% UQ_HUD_RESULT_COUNT = %s Distancia: %f^nVelocidade Max.: %f (%.03f)^nPrestrafe: (%.03f) %f^nStrafes: %d^nSync: %d%% UQ_HUD_RESULT_DUCKS = %s Distancia: %f^nVelocidade Max.: %f (%.03f)^nPrestrafe: (%.03f) %f^nDucks: %d^nStrafes: %d^nSync: %d%% UQ_MENU_TITLE_1 = \yMenu de Opcoes 1/3^n UQ_MENU_TITLE_2 = \yMenu de Opcoes 2/3^n UQ_MENU_TITLE_3 = \yMenu de Opcoes 3/3^n UQ_MENU_ENABLED = \wAtivado UQ_MENU_DISABLED = \dDesativado UQ_MENU_SHOW_STATS = Mostrar Stats UQ_MENU_COLOR_CHAT = Chat Colorido UQ_MENU_SHOW_SPEED = Mostrar Velocidade UQ_MENU_SHOW_PRE = Mostrar Prestrafe UQ_MENU_SHOW_STRAFE_STATS = Mostrar Stats de Strafes UQ_MENU_SHOW_BEAM = Mostrar Beam depois do Salto UQ_MENU_SHOW_DUCK_PRE = Mostrar Ducks Prestrafe UQ_MENU_BHOP_FAIL_WARN = Aviso de Bhop Falho UQ_MENU_NEXT_PAGE = Proxima Pagina UQ_MENU_EXIT = Sair UQ_MENU_MULTI_BHOP_PRE = Multi Bhop Prestrafe UQ_MENU_SHOW_EDGE = Mostrar Edge UQ_MENU_SHOW_EDGE_FAIL = Mostrar Edge ao Falhar \d(sem bloco)\y UQ_MENU_MIN_BLOCK_EDGE = Bloco Minimo para Edge UQ_MENU_MAX_BLOCK_EDGE = Bloco Maximo para Edge UQ_MENU_MIN_PRE_SHOW = Prestrafe Minimo para Mostrar UQ_MENU_BEAM_TYPE = Tipo de Beam UQ_MENU_BACK_FIRST = Voltar para a Primeira Pagina UQ_MENU_SOUNDS = Sons UQ_MENU_SHOW_JUMPOFF = Mostrar JumpOff UQ_MENU_SHOW_JUMP_HEIGHT = Mostrar Altura do Salto UQ_MENU_JUMPOFF_TRAINER = Treinador de JumpOff UQ_MENU_JUMP_HEIGHT = Altura do Salto UQ_MENU_INGAME_STRAFE = Stats de Strafes In-Game UQ_MENU_INGAME_STRAFE_SERVER_DISABLED = Stats de Strafes In-Game desativadas pelo servidor UQ_MENU_STRAFE_SHOW_TIME = Tempo das Stats de Strafes UQ_MENU_SECONDS_SHORT = s UQ_MENU_BACK_PREVIOUS = Voltar para a Pagina Anterior UQ_CHAT_COLORCHAT_ENABLED = ^4%s^1 Chat Colorido:^3 ativado^1. Para desativar digite /colorchat. UQ_CHAT_COLORCHAT_DISABLED = ^4%s^1 Chat Colorido:^3 desativado^1. Para ativar digite /colorchat. UQ_CHAT_STATS_ENABLED = ^4%s^1 Stats:^3 ativadas UQ_CHAT_STATS_DISABLED = ^4%s^1 Stats:^3 desativadas UQ_CHAT_PRE_STATS_ENABLED = ^4%s^1 Stats de Prestrafe:^3 ativadas UQ_CHAT_PRE_STATS_DISABLED = ^4%s^1 Stats de Prestrafe:^3 desativadas UQ_CHAT_STRAFE_STATS_ENABLED = ^4%s^1 Stats de Strafes:^3 ativadas UQ_CHAT_STRAFE_STATS_DISABLED = ^4%s^1 Stats de Strafes:^3 desativadas UQ_CHAT_BEAM_ENABLED = ^4%s^1 Beam:^3 ativado UQ_CHAT_BEAM_DISABLED = ^4%s^1 Beam:^3 desativado UQ_CHAT_SHOWPRE_ENABLED = ^4%s^1 ShowPre:^3 ativado UQ_CHAT_SHOWPRE_DISABLED = ^4%s^1 ShowPre:^3 desativado UQ_CHAT_DISABLE_JOFTR_FIRST = ^4%s^3 Voce precisa desativar /joftr primeiro. UQ_CHAT_SPEED_ENABLED = ^4%s^1 Velocidade:^3 ativada UQ_CHAT_SPEED_DISABLED = ^4%s^1 Velocidade:^3 desativada UQ_CHAT_DISABLE_SPEED_FIRST = ^4%s^3 Voce precisa desativar /speed primeiro. UQ_CHAT_JOF_TRAINER_ENABLED = ^4%s^1 Treinador JumpOff:^3 ativado UQ_CHAT_JOF_TRAINER_DISABLED = ^4%s^1 Treinador JumpOff:^3 desativado UQ_CHAT_JUMP_HEIGHT_ENABLED = ^4%s^1 Altura do Salto:^3 ativada UQ_CHAT_JUMP_HEIGHT_DISABLED = ^4%s^1 Altura do Salto:^3 desativada UQ_CHAT_JUMPOFF_ENABLED = ^4%s^1 Mostrar JumpOff:^3 ativado UQ_CHAT_JUMPOFF_DISABLED = ^4%s^1 Mostrar JumpOff:^3 desativado UQ_CHAT_BHOP_FAIL_ENABLED = ^4%s^1 Aviso de Bhop Falho:^3 ativado UQ_CHAT_BHOP_FAIL_DISABLED = ^4%s^1 Aviso de Bhop Falho:^3 desativado UQ_CHAT_MULTI_BHOP_PRE_ENABLED = ^4%s^1 Multi Bhop Prestrafe:^3 ativado UQ_CHAT_MULTI_BHOP_PRE_DISABLED = ^4%s^1 Multi Bhop Prestrafe:^3 desativado UQ_CHAT_DUCKS_PRE_ENABLED = ^4%s^1 Ducks Prestrafe:^3 ativado UQ_CHAT_DUCKS_PRE_DISABLED = ^4%s^1 Ducks Prestrafe:^3 desativado UQ_CHAT_LJ_PRE_ENABLED = ^4%s^1 LJ Prestrafe:^3 ativado UQ_CHAT_LJ_PRE_DISABLED = ^4%s^1 LJ Prestrafe:^3 desativado UQ_CHAT_SOUNDS_ENABLED = ^4%s^1 Sons:^3 ativados UQ_CHAT_SOUNDS_DISABLED = ^4%s^1 Sons:^3 desativados UQ_CHAT_SOUNDS_SERVER_DISABLED = ^4%s^1 Os sons estao^3 desativados^1 pelo servidor. UQ_CHAT_EDGE_FAIL_ENABLED = ^4%s^1 Mostrar Edge ao Falhar:^3 ativado UQ_CHAT_EDGE_FAIL_DISABLED = ^4%s^1 Mostrar Edge ao Falhar:^3 desativado UQ_CHAT_EDGE_ENABLED = ^4%s^1 Mostrar Edge:^3 ativado UQ_CHAT_EDGE_DISABLED = ^4%s^1 Mostrar Edge:^3 desativado UQ_CHAT_HEIGHT_DISTANCE_ENABLED = ^4%s^1 Mostrar distancia de queda/altura:^3 ativado UQ_CHAT_HEIGHT_DISTANCE_DISABLED = ^4%s^1 Mostrar distancia de queda/altura:^3 desativado UQ_CHAT_INGAME_STRAFE_ENABLED = ^4%s^1 Stats de Strafes In-Game:^3 ativadas UQ_CHAT_INGAME_STRAFE_DISABLED = ^4%s^1 Stats de Strafes In-Game:^3 desativadas UQ_CHAT_INGAME_STRAFE_SERVER_DISABLED = ^4%s^3 As Stats de Strafes In-Game estao desativadas pelo servidor. UQ_CHAT_SLIDE_STATS_ENABLED = ^4%s^1 Slide Stats:^3 ativadas UQ_CENTER_SCRIPT_OR_KEYS = Script detectado ou voce esta usando a tecla esquerda/direita UQ_CENTER_HOOK_PROTECTION = Protecao de Hook UQ_CENTER_MAX_VALUE = Valor maximo atingido (%d) UQ_CENTER_BEAM_STRAFES = Beam mostrando Strafes UQ_CENTER_BEAM_STANDARD = Beam Padrao UQ_CENTER_MAX_20_SECONDS = Maximo 20 segundos UQ_CONSOLE_SAME_HEIGHT = Salto realizado na mesma altura UQ_CONSOLE_HEIGHT_DISTANCE = Diferenca de altura: %.03f UQ_CONSOLE_FALL_DISTANCE = Distancia de queda: %.03f UQ_CONSOLE_SLIDE_DISTANCE_INT = Slide Distance: %d.xxx UQ_CONSOLE_SLIDE_DISTANCE = Slide Distance: %f UQ_CONSOLE_SLIDE_FAIL = Slide Distance: %f Prestrafe: %f UQ_CONSOLE_JUMP_HEIGHT = Altura do salto: %.03f UQ_CONSOLE_RESULT_NORMAL = %s Distancia: %f Maxspeed: %f (%.03f) Prestrafe: %f Strafes: %d Sync: %d%% UQ_CONSOLE_RESULT_BHOPS = %s Distancia: %f Maxspeed: %f (%.03f) Prestrafe: %f Strafes: %d Sync: %d Bhop Jumps: %d UQ_CONSOLE_RESULT_COUNT = %s Distancia: %f Maxspeed: %f (%.03f) Prestrafe: (%.03f) %f Strafes: %d Sync: %d%% UQ_CONSOLE_RESULT_DOUBLE = %s Distancia: %f Maxspeed: %f (%.03f) Prestrafe: (%.01f) (%.01f) %f Strafes: %d Sync: %d%% UQ_CONSOLE_RESULT_DUCKS = %s Distancia: %f Maxspeed: %f (%.03f) Prestrafe: (%.03f) %f Ducks: %d Strafes: %d Sync: %d%% UQ_CONSOLE_TURN_SPEED = Velocidade de giro: %.03f UQ_CONSOLE_PRE_BEFORE_DUCK = Prestrafe antes do duck: %.03f UQ_CONSOLE_PRE_AFTER_DUCK_N = Prestrafe depois do duck #%d: %.03f UQ_CONSOLE_PRE_AFTER_FIRST_DUCK = Prestrafe depois do primeiro duck: %.03f UQ_CONSOLE_PRE_BEFORE_JUMP = Prestrafe antes do salto: %.03f UQ_CONSOLE_UP_HEIGHT = Altura Up: %0.3f UQ_CONSOLE_WEAPON = Arma: %s UQ_CONSOLE_HIGH_FPS_OR_LAG = Seus FPS estao acima de 110 ou voce esta com lag UQ_CONSOLE_LADDER_BUG = Possivel bug de Ladder UQ_CONSOLE_DUCKBHOP_LADDER = DuckBhop nao funciona perto de uma Ladder UQ_CONSOLE_TOUCHED = Provavelmente voce tocou em algo UQ_CONSOLE_BLOCK_JUMPOFF = Block -- %d! JumpOff -- %f! UQ_CONSOLE_BLOCK_LANDING_BUG = Block -- %d! JumpOff -- %f! Landing -- %f(bg)! UQ_CONSOLE_BLOCK_LANDING = Block -- %d! JumpOff -- %f! Landing -- %f! UQ_CONSOLE_JUMPOFF_ONLY = JumpOff -- %f! UQ_CONSOLE_PROBABLY_SCRIPT = Provavelmente voce esta usando um Script UQ_HUD_STRAFE_TURN_SPEED = ^t^tVelocidade de giro: %4.3f UQ_HUD_STRAFE_NO_DUCK = ^t^tSem duck UQ_HUD_STRAFE_STANDUP = ^t^tStand-Up UQ_HUD_STRAFE_WEAPON = ^n^n^tArma: %s UQ_HUD_STRAFE_BLOCK_JUMPOFF = ^n^n^tBlock -- %d^n^tJumpOff -- %f UQ_HUD_STRAFE_BLOCK_LANDING_BUG = ^n^n^tBlock -- %d^n^tJumpOff -- %f^n^tLanding -- %f(bg) UQ_HUD_STRAFE_BLOCK_LANDING = ^n^n^tBlock -- %d^n^tJumpOff -- %f^n^tLanding -- %f UQ_HUD_STRAFE_JUMPOFF = ^n^n^tJumpOff -- %f UQ_HUD_STRAFE_UP_HEIGHT = ^n^n^tAltura Up: %0.3f UQ_HUD_STRAFE_HIGH_FPS = ^n^n^tSeus FPS estao acima de 110 ou voce esta com lag UQ_HUD_STRAFE_LADDER_BUG = ^n^n^tPossivel bug de Ladder UQ_HUD_STRAFE_DUCKBHOP_LADDER = ^n^n^tDuckBhop nao funciona perto de uma Ladder UQ_HUD_STRAFE_TOUCHED = ^n^n^tProvavelmente voce tocou em algo UQ_HUD_STRAFE_SCRIPT = ^n^n^tProvavelmente voce esta usando um Script UQ_HUD_DUCK_ROW = ^t%2d^tduck: (%0.3f)^n