Sound { Boost { Denied pl/boost/denied.wav Recharged pl/boost/recharged.wav } Jump pl/car/jump.wav DoubleJump pl/car/double_jump.wav Dodge pl/car/dodge.wav Camera { Ball pl/ui/cam/ball.wav Car pl/ui/cam/car.wav } Ball { Touch { Car pl/ball/impact_car.wav Ground { res pl/ball/impact_ground_01.wav res pl/ball/impact_ground_02.wav res pl/ball/impact_ground_03.wav res pl/ball/impact_ground_04.wav res pl/ball/impact_ground_05.wav } } } Car { Flip pl/car/flip.wav Impact { Bump { Soft { res pl/car/bump_soft_01.wav res pl/car/bump_soft_02.wav res pl/car/bump_soft_03.wav res pl/car/bump_soft_04.wav } Hard { res pl/car/bump_hard_01.wav res pl/car/bump_hard_02.wav } } Demo pl/car/demolition.wav } Supersonic pl/car/supersonic.wav } Wheel { Land pl/car/land.wav } Round { Freeze pl/gameplay/prepare.wav Go pl/gameplay/go.wav } Scored { Voice { res pl/gameplay/scored_voice_01.wav res pl/gameplay/scored_voice_02.wav res pl/gameplay/scored_voice_03.wav res pl/gameplay/scored_voice_04.wav res pl/gameplay/scored_voice_05.wav res pl/gameplay/scored_voice_06.wav } Explosion pl/gameplay/scored_explosion.wav } Classic { Countdown { one pl/gameplay/countdown_01.wav two pl/gameplay/countdown_02.wav three pl/gameplay/countdown_03.wav four pl/gameplay/countdown_04.wav five pl/gameplay/countdown_05.wav six pl/gameplay/countdown_06.wav seven pl/gameplay/countdown_07.wav eight pl/gameplay/countdown_08.wav nine pl/gameplay/countdown_09.wav ten pl/gameplay/countdown_10.wav } Time { Over pl/gameplay/time_over.wav Sixty pl/gameplay/time_sixty.wav Thirty pl/gameplay/time_thirty.wav Seconds pl/gameplay/time_seconds.wav } Win { Voice { res pl/gameplay/win_voice_01.wav res pl/gameplay/win_voice_02.wav res pl/gameplay/win_voice_03.wav } Background { res pl/gameplay/win_bg_01.wav res pl/gameplay/win_bg_02.wav } } Save { res pl/gameplay/save_01.wav res pl/gameplay/save_02.wav } EpicSave { res pl/gameplay/save_epic_01.wav res pl/gameplay/save_epic_02.wav res pl/gameplay/save_epic_03.wav res pl/gameplay/save_epic_04.wav res pl/gameplay/save_epic_05.wav res pl/gameplay/save_epic_06.wav } } Drop { Raffle pl/item/drop.wav } Crate { Open pl/item/crate_open.wav } Trading { Success pl/trading/success.wav Fail pl/trading/fail.wav Ready pl/trading/ready.wav Recheck pl/trading/recheck.wav Countdown pl/trading/countdown.wav Start pl/trading/start.wav } }