// .res entries gfx/env/ntdm2_bk.tga gfx/env/ntdm2_dn.tga gfx/env/ntdm2_ft.tga gfx/env/ntdm2_lf.tga gfx/env/ntdm2_rt.tga gfx/env/ntdm2_up.tga models/pi_tree1.mdl models/zombie_anthill/car_02.mdl models/zombie_anthill/car_police1.mdl sound/ambience/jetflyby1.wav sound/ambience/silo_wind_loop.wav sound/hgrunt/c2a5_hg_abandon.wav sound/weapons/explode3.wav sound/weapons/explode4.wav sound/weapons/explode5.wav sound/zombie_anthill/helicopter.wav sound/zombie_anthill/resident_evil_main_theme.wav sound/zombie_anthill/ze_ambiance1.wav sprites/laserbeam.spr gfx/detail/dt_conc.tga gfx/detail/dt_ground3.tga gfx/detail/dt_metal1.tga gfx/detail/dt_ssteel1.tga gfx/detail/dt_stone1.tga gfx/detail/dt_wood1.tga overviews/ze_assault_reverse_dw_v2.txt overviews/ze_assault_reverse_dw_v2.bmp maps/ze_assault_reverse_dw_v2_detail.txt maps/ze_assault_reverse_dw_v2.txt