[es] TD_UPG_0 = Daño TD_UPG_1 = Velocidad de disparo TD_UPG_2 = Precisión TD_UPG_3 = Balas TD_UPG_4 = Daño crítico TD_DATA_NEED_LOGIN = Debes registrarte o identificarte para jugar. TD_DATA_WELCOME_TITLE = Bienvenido a Tower Defense TD_DATA_WELCOME_LOGIN = Registrarse / identificarse TD_DATA_WELCOME_GUEST = Entrar como invitado TD_DATA_WELCOME_GUEST_NOTE = (tu progreso no se guarda) TD_DATA_GUEST_WORD = invitado TD_DATA_GUEST_ENTERED = Entraste como %s: tu progreso no se guarda. TD_MENU_TITLE = Tower Defense TD_MENU_CLASSES = Clases TD_MENU_UPGRADES = Mejoras de arma TD_MENU_PROGRESS = Mi progreso TD_MENU_SHOP = TIENDA TD_MENU_LANG = Idioma\r:\y %s TD_MENU_UNAVAILABLE = no disponible TD_MENU_BACK = Volver TD_MENU_EXIT = Salir TD_MENU_BACK_PAGE = Atrás TD_MENU_NEXT_PAGE = Siguiente TD_MENU_LOCKED = Espera a que termine la votacion. TD_MENU_POINTS = Puntos TD_MENU_MAXED = maximo TD_MENU_NOT_LOADED = Tus datos todavia no cargaron. TD_MENU_UPGRADED = Mejoraste %s. TD_MENU_UPG_UP_0 = Subiste el Daño al nivel %s. Aumentó un +%s%% tu Daño (total: +%s%%). TD_MENU_UPG_UP_1 = Subiste la Velocidad de disparo al nivel %s. Aumentó un +%s%% tu Velocidad de disparo (total: +%s%%). TD_MENU_UPG_UP_2 = Subiste la Precisión al nivel %s. Aumentó un +%s%% tu Precisión (total: +%s%%). TD_MENU_UPG_UP_3 = Subiste las Balas al nivel %s. Tus Balas aumentaron un +%s%% (total: +%s%%). TD_MENU_UPG_UP_4 = Subiste el Daño crítico al nivel %s. Aumentó un +%s%% tu Daño crítico (total: +%s%%). TD_MENU_UPGRADE_FAIL = No se pudo mejorar (sin puntos o ya esta al maximo). TD_MENU_LEVEL = Niv TD_MENU_LEVEL_LABEL = Niv TD_MENU_ZOMBIES = Zombies TD_MENU_WAVES = Oleadas TD_MENU_BOSSES = Jefes TD_MENU_DIFF_LINE = Oleadas %s | jefes %s TD_MENU_MAX_LEVEL = Nivel maximo TD_MENU_NEXT_LEVEL = Para el nivel %d\r: TD_MENU_TIER = nivel %d TD_MENU_SKILLS = Habilidades TD_MENU_EMERALDS = Esmeraldas TD_MENU_SKILL_COST = [costo %s] TD_MENU_SKILL_BOUGHT = Mejoraste %s. TD_MENU_SKILL_FAIL = No se pudo mejorar (sin esmeraldas o ya está al máximo). TD_MENU_UPG_RESET = Reiniciar puntos TD_MENU_MASTERY = Ver maestrías TD_MENU_UPG_RESET_FREE = gratis, 1 vez por mapa TD_MENU_UPG_RESET_USED = ya lo usaste en este mapa TD_MENU_RESET_NOTHING = nada para reiniciar TD_MENU_UPG_HINT_POINTS = Para conseguir puntos, sube de \ynivel tu jugador\w TD_MENU_UPG_HINT_GEMS = \wTambién puedes usar tus \ygemas\w para aumentar el^nnivel máximo del daño TD_MENU_UPG_RESET_ASK = ¿Reiniciar tus puntos de mejoras? TD_MENU_UPG_RESET_INFO = Recuperas \y%s\w puntos y las mejoras vuelven a 0. TD_MENU_UPG_RESET_ONCE = Solo se puede una vez por mapa. TD_MENU_UPG_RESET_DONE = Reiniciaste tus mejoras: recuperaste %s puntos. TD_MENU_UPG_RESET_FAIL = No se pudo reiniciar (ya lo usaste en este mapa o no tienes puntos gastados). TD_MENU_YES = Sí TD_MENU_NO = No TD_MENU_CONFIRM_YES = Sí TD_MENU_CONFIRM_NO = No TD_MENU_GEMS = Gemas TD_MENU_GEMS_AMOUNT = %s gemas TD_MENU_FREE = gratis TD_MENU_FREE_VAL = Gratis TD_MENU_COST = Costo TD_MENU_SK_RESET = Reiniciar habilidades TD_MENU_SK_RESET_COST = [costo %s gemas] TD_MENU_SK_RESET_ASK = ¿Reiniciar tus habilidades? TD_MENU_SK_RESET_INFO = Recuperas \y%s\w esmeraldas y las habilidades vuelven a 0. TD_MENU_SK_RESET_DONE = Reiniciaste tus habilidades: recuperaste %s esmeraldas. TD_MENU_SK_RESET_FAIL = No se pudo reiniciar (sin Gemas suficientes o nada para reiniciar). TD_MENU_HC_CHOSEN = ACTUAL TD_MENU_HC_WEAPONS = Armas TD_MENU_HC_KILLS = Zombies matados TD_MENU_HC_DAMAGE = Daño realizado TD_MENU_HC_HITS = Aciertos de disparos TD_MENU_HC_PICK = Elegir esta clase TD_MENU_HC_SET = Elegiste la clase %s. TD_MENU_HC_FAIL = No se pudo elegir la clase (no se puede en combate). TD_MENU_HC_TURRETS = torretas TD_MENU_HC_TURRETS_VAL = Torretas TD_MENU_HC_MAX_REACHED = Llegaste al nivel máximo de esta clase TD_MENU_HC_OTHER_LEVELS = Ver otros niveles TD_MENU_HC_LEVEL_N = Nivel TD_MENU_HC_REACHED = alcanzado TD_MENU_HC_LVL_BONUS = Bonos de clase en este nivel TD_MENU_HC_LVL_BONUS_TOOLS = Bonos de las torretas en este nivel TD_MENU_HC_LVL_BONUS_TRIPMINE = Bonos de la Tripmine en este nivel TD_MENU_HC_LVL_PERKS = Beneficios que se desbloquean TD_MENU_DIFFICULTY = Dificultad TD_MENU_ACHIEVEMENTS = Logros TD_MENU_BADGES = Badges TD_MENU_STATS = Estadísticas TD_MENU_BETA = Fase BETA TD_MENU_BETA_TAG = (¡IMPORTANTE!) TD_MENU_CUR_NONE = Ninguna TD_MENU_CUR_VOTING = En votación TD_MENU_CONFIG = Configuración TD_MENU_HUD = Opciones de HUD TD_MENU_TUTORIAL = Ver tutorial TD_MENU_WSTATS = Ver estadísticas de armas TD_MENU_REWARDS = Ver recompensas TD_MENU_WSTATS_NO_ACCOUNT = sin cuenta TD_MENU_VIPW = Modelos VIP de armas\r:\y %s TD_MENU_VIPP = Modelo VIP de jugador\r:\y %s TD_MENU_QUICK = Recarga rápida (tecla ,)\r:\y %s TD_QUICK_ON = Recarga rápida activada: la tecla ^4,^1 recarga tus balas por el precio de la tienda. TD_MENU_HB_NPC = Barra de vida de zombies y jefes\r:\y %s TD_MENU_HB_SENTRY = Barra de vida de torretas\r:\y %s TD_MENU_FPS = Rendimiento TD_FPS_HINT = Solo cambia lo que ves tú TD_FPS_SIMPLE = Zombies simples\r:\y %s TD_FPS_CORPSE = Cuerpos desaparecen\r:\y %s TD_FPS_FX = Efectos reducidos\r:\y %s TD_FPS_SIMPLE_ON = Los zombies comunes se verán iguales, con un modelo más liviano. TD_FPS_CORPSE_ON = Los zombies comunes desaparecerán al morir, sin animación de muerte. TD_FPS_FX_ON = Dejarás de ver sangre, trazadores, llamas, rayos, láseres, luces y chispas. TD_MENU_DIFF_CURRENT = ACTUAL TD_MENU_DIFF_NOT_OFFERED = no disponible en este mapa TD_MENU_D_ZOMBIES = Cantidad de zombies TD_MENU_D_HEALTH = Vida de zombies TD_MENU_D_SPEED = Velocidad de zombies TD_MENU_D_INTERVAL = Intervalo entre zombies TD_MENU_D_EGGS = Huevillos TD_MENU_D_EGGS_VAL = cada %d matados, desde la oleada %d TD_MENU_D_PAGE1 = Zombies TD_MENU_D_PAGE2 = Torre y recompensas TD_MENU_D_PAGE3 = Reglas y especiales TD_MENU_D_MAX_LEVEL = Tope de nivel general TD_MENU_D_MAX_PLAYERS = Máximo de jugadores TD_MENU_D_MVP = MVP TD_MENU_D_MISSIONS = Misiones TD_MENU_D_TOWER_HEALTH = Vida de la torre TD_MENU_D_TOWER_DAMAGE = Daño recibido por la torre TD_MENU_D_REGEN = Regeneración de la torre TD_MENU_D_REWARD = Recompensa TD_MENU_D_BOSS_HEALTH = Vida de los jefes TD_MENU_D_GOLD_WAVE = Oro por oleada TD_MENU_D_GOLD_WAVE_VAL = %s x oleada TD_MENU_D_GOLD_DAMAGE = Oro por daño TD_MENU_D_GOLD_DAMAGE_VAL = %s oro cada %s de daño TD_MENU_D_EMERALDS = Esmeraldas del jefe TD_MENU_D_SPECIALS = Oleadas especiales TD_MENU_D_SPECIAL_AFTER = %s \d(después de la %d) TD_MENU_D_NONE = Ninguno TD_MENU_D_NONE_F = Ninguna TD_MENU_ST_GOLD = Oro ganado en total TD_MENU_ST_MVP = MVP en total TD_MENU_ST_MVP_BEST = Mejor racha de MVP TD_MENU_ST_WAVES = Oleadas sobrevividas TD_MENU_ST_BOSSES = Jefes matados TD_MENU_ST_KILLS = Zombies matados TD_MENU_ST_ACH = Logros completados TD_MENU_ST_TIME = Tiempo jugado TD_MENU_ST_TIME_FMT = %s h %d min TD_MENU_ST_GEMS = Gemas TD_MENU_ST_TOP = Ver Top 15 TD_MENU_MAP = Mapa TD_MENU_ACH_MENU = Logros, badges y misiones TD_MENU_MISSIONS = Misiones TD_MENU_SOON = próximamente TD_MENU_NOT_IN_DIFF = no disponible en %s TD_MENU_MAP_DIFFS = Dificultades TD_MENU_MAP_ALL = Todas TD_MENU_MAP_TOWER = Vida de la torre TD_MENU_MAP_WAVES = Oleadas TD_MENU_MAP_W_ZOMBIES_VAL = %s por jugador vivo y oleada TD_MENU_MAP_W_INTERVAL = Intervalo TD_MENU_MAP_W_INTERVAL_VAL = %s s, %s por oleada, mínimo %s s TD_MENU_MAP_W_EGGS_VAL = Cada %s zombies matados TD_MENU_MAP_W_PER_WAVE = Por oleada TD_MENU_MAP_W_PER_WAVE_VAL = Vida %s%%, velocidad %s%% TD_MENU_MAP_W_OVERRIDES = Oleadas con cambios TD_SKILL_0 = Vida TD_SKILL_1 = Velocidad TD_SKILL_2 = Resistencia TD_SKILL_3 = Chance de crítico TD_SKILL_4 = Daño crítico TD_SKILL_5 = Rayos extra TD_SHOP_TITLE = TIENDA TD_SHOP_GOLD = Oro TD_SHOP_GOLD_UNIT = oro TD_SHOP_WEAPONS = Armas TD_SHOP_SPECIAL_WEAPONS = Armas especiales TD_SHOP_GRENADES = Granadas TD_SHOP_POWERS = Poderes TD_SHOP_TOOLS = Herramientas TD_SHOP_SOON = próximamente TD_SHOP_SOON_ITEM = Próximamente TD_SHOP_LOCKED = Espera a que termine la votacion. TD_SHOP_ONLY_BETWEEN = solo entre oleadas TD_SHOP_REFILL = Recargar balas TD_SHOP_GOLD_PRICE = %s oro TD_SHOP_FREE = gratis TD_SHOP_IN_SECONDS = en %ds TD_SHOP_OWNED = tuya TD_SHOP_USE_BETWEEN = Solo se puede usar entre oleadas. TD_SHOP_BUY_BETWEEN = Solo se puede comprar entre oleadas. TD_SHOP_ALIVE_BUY = Tienes que estar vivo para comprar. TD_SHOP_BOSS_CLOSED = La tienda está cerrada durante la pelea contra el jefe. TD_SHOP_ALIVE_REFILL = Tienes que estar vivo para recargar. TD_SHOP_NO_GOLD = No tienes suficiente oro (cuesta %s, tienes %s). TD_SHOP_EQUIPPED = Equipaste %s. TD_SHOP_BOUGHT = Compraste %s por %s de oro. TD_SHOP_GIVE_FAIL = No se pudo entregar el arma. TD_SHOP_REFILL_WAIT = Podras recargar balas en %s segundos. TD_SHOP_NO_PRIMARY = No tienes arma primaria para recargar (la Deagle no se recarga). TD_SHOP_REFILLED = Balas recargadas. TD_SHOP_ITEM_TRIPMINE = Tripmine TD_SHOP_ITEM_DECOY = Señuelo TD_SHOP_DIFF_BLOCKED = no disponible en %s TD_SHOP_DIFF_BLOCKED_CHAT = %s no está disponible en la dificultad %s. TD_SHOP_NEEDS_ACCOUNT = requiere cuenta TD_SHOP_NEEDS_LEVEL = nivel %d TD_SHOP_NEEDS_ACCOUNT_CHAT = Necesitas tener tu cuenta cargada para comprar esto. TD_SHOP_NEEDS_LEVEL_CHAT = %s requiere nivel general %d. TD_SHOP_NO_WEAPON = No tienes equipamiento para la oleada: Presiona N y equipate con armas. TD_SHOP_NO_WEAPON_HUD = ¡No tienes equipamiento! Presiona N y equipate con armas TD_HUD_WAITING = ESPERANDO JUGADORES... TD_HUD_BAD_MAP = MAPA INVALIDO: %s TD_HUD_NO_CLASSES = NO HAY CLASES DE ZOMBIE VALIDAS TD_HUD_C_STARTING = !!SIGUIENTE OLEADA EN PROGRESO!! TD_HUD_C_PREP = LA PARTIDA COMENZARA EN %d TD_HUD_C_PREP_SPECIAL = LA OLEADA ESPECIAL %s COMENZARA EN %d TD_HUD_C_INTERMISSION = LA OLEADA %d COMENZARA EN %d TD_HUD_C_WAVE = OLEADA %d TD_HUD_C_SPECIAL = OLEADA ESPECIAL: %s TD_HUD_C_BOSS_PREP = EL COMBATE CONTRA EL JEFE COMENZARA EN %d TD_HUD_C_PAUSED = PAUSA TD_HUD_C_ZOMBIES = ZOMBIES: %s DE %s TD_HUD_L_TOWER = Torre: %s TD_HUD_L_HEALTH = Vida: %s TD_HUD_L_GOLD = Oro: %s TD_HUD_L_LEVEL = Nivel %d (%d%%) TD_HUD_L_REQ_KILLS = Zombies: %s / %s TD_HUD_L_REQ_WAVES = Oleadas: %s / %s TD_HUD_L_REQ_BOSSES = Jefes: %s / %s TD_HUD_L_MAXLEVEL = Nivel maximo TD_HUD_L_KILLS = Matados en esta oleada: %s TD_HUD_BOSS = JEFE FINAL TD_HUD_BOSS_NAMED = JEFE FINAL: %s TD_HUD_MINIBOSS = MINI JEFE TD_HUD_L_POWER = Poder: %s (x%s) TD_HUD_L_POWER_WAVES = Poder: %s (%s oleadas) TD_HOST_VOTING = En votación TD_HOST_MINIBOSS = Mini Jefe TD_HOST_WAVE = O%d TD_HUD_L_POWER_ACTIVE = Poder: %s (ACTIVO) TD_HUD_L_POWER_NONE = Poder: Ninguno TD_HUD_L_MVP = MVP: %s (%s) TD_HUD_L_MVP_NONE = MVP: Nadie TD_HUD_C_PREPARING = PREPARANDO... TD_HUD_KILLED = MATADO TD_HUD_BOSS_INCOMING = PREPARENSE PARA EL JEFE FINAL TD_HUD_VICTORY = VICTORIA TD_HUD_DEFEAT = DERROTA TD_HUD_TOWER_FELL = LA TORRE HA CAIDO TD_HUD_WAVE_START = OLEADA %d TD_HUD_WAVE_CLEAR = OLEADA %d SUPERADA TD_HUD_SPECIAL_START = %s TD_HUD_SPECIAL_CLEAR = %s SUPERADA TD_HUD_TOWER_HIT = LA TORRE ESTA RECIBIENDO DANO TD_HUD_L_CLASS = Clase: %s Niv %d TD_HUD_L_CREQ_KILLS = Matados %s / %s TD_HUD_L_CREQ_DAMAGE = Dano %s / %s TD_HUD_L_CREQ_HITS = Aciertos %s / %s TD_HUDCFG_TITLE = Configuración del HUD TD_HUDCFG_COLOR = Color TD_HUDCFG_POS = Posición TD_HUDCFG_FX = Efecto TD_HUDCFG_FX_0 = Ninguno TD_HUDCFG_FX_1 = Parpadeo TD_HUDCFG_FX_2 = Máquina de escribir TD_HUDCFG_CLASS = Progreso de tu clase TD_HUDCFG_KILLS = Matados en esta oleada TD_HUDCFG_MVP = Mostrar MVP TD_HUDCFG_YES = Sí TD_HUDCFG_NO = No TD_HUDCFG_DEFAULT = Por defecto TD_HUDCFG_CHOSEN = ACTUAL TD_HUDCFG_COLORS = Color del HUD TD_HUDCFG_POSITIONS = Posición del HUD TD_DIFF_VOTE_TITLE = Votación de dificultad TD_DIFF_VOTE_START = Vota la dificultad de la partida ^4(^3%d segundos^4)^1. TD_DIFF_SINGLE = Dificultad de la partida: %s. TD_DIFF_VOTED = Votaste por la dificultad: %s. TD_DIFF_NOBODY = Nadie voto: la dificultad es %s. TD_DIFF_WINNER = Dificultad elegida: %s (%d voto(s)). TD_DIFF_TOO_MANY = Ganó %s, pero hay %d jugadores conectados y solo se juega con %d o menos: se juega en %s. TD_DIFF_SWITCHED = Hay %d jugadores conectados (máximo %d): la dificultad pasa de %s a %s. TD_MAPVOTE_TITLE = Votación del mapa TD_MAPVOTE_START = Vota el proximo mapa (%d segundos). TD_MAPVOTE_VOTED = Votaste por el mapa %s. TD_MAPVOTE_NOBODY = Nadie voto: el proximo mapa es %s. TD_MAPVOTE_NEXT = Proximo mapa: %s (%d voto(s)). TD_GOLD_GAIN = +%s oro TD_GOLD_ZOMBIE = zombie TD_GOLD_EGG = huevillo TD_GOLD_WAVE = oleada superada TD_GOLD_SPECIAL = oleada especial superada TD_GOLD_REFUND = devolucion TD_GOLD_DAMAGE = daño TD_GOLD_ADMIN = admin TD_GOLD_WAVE_ALL = Los sobrevivientes ganaron ^4%s de oro^1. TD_GOLD_MVP = MVP de la oleada:^3 %s^1 (^4%s matados^1,^4 +%s oro^1). TD_GOLD_MVP_NOGOLD = MVP de la oleada:^3 %s^1 (^4%s matados^1). TD_LEVELS_UP = Subiste de nivel tu jugador. Ahora podrás mejorar tus armas nuevamente. TD_LEVELS_POINTS_GAIN = +%s puntos TD_LEVELS_ADMIN = admin TD_LEVEL_CAPPED = Llegaste al nivel %s y %s ya no te da progreso de nivel. Vota una dificultad mayor para seguir subiendo. TD_LEVELS_AFK_WAVE = No se te contó esta oleada en las estadísticas: estuviste quieto y sin dañar zombies durante toda la oleada. TD_DIFF_FIX = Fijar votación TD_DIFF_FIXED = Fijaste tu voto en %s. TD_DIFF_FAV_APPLIED = Se votó tu dificultad favorita: %s. Puedes cambiarla. TD_MENU_FAV = Dificultades favoritas TD_MENU_FAV_NONE = Ninguna TD_MENU_MAP_STATS = Ver estadísticas del mapa TD_SHOP_ITEM_LIMIT = tope alcanzado TD_TOOL_PLACING = Colocando: %s (%d) TD_TOOL_BUY_HINT = Compraste %s. Tienes %d sin colocar: usa E con el cuchillo. TD_TOOL_CANCELLED = Colocación cancelada: sigue en tu inventario. TD_TOOL_NO_GOLD = No tienes oro suficiente. TD_TOOL_MOVE_ADMIN = Mover (admin) TD_TOOL_ON_PATH = No se puede colocar sobre la ruta de los zombies. TD_TOOL_PATH_RETURNED = Está prohibido colocar %s sobre la ruta de los zombies: volvió a tu inventario. TD_MINE_TOUCHED = Un zombie tocó tu %s y la destruyó. TD_REWARD_BOOMER = Por matar al Boomer ganaste ^4%s oleada(s) de Balas Infinitas^1. TD_AX_NAME_0 = Fiel I TD_AX_NAME_1 = Fiel II TD_AX_NAME_2 = Fiel III TD_AX_NAME_3 = Misión cumplida TD_AX_NAME_4 = Sin descanso TD_AX_NAME_5 = Experto TD_AX_NAME_6 = Maestro TD_AX_NAME_7 = Arsenal TD_AX_NAME_8 = Carnada TD_AX_NAME_9 = Espejito, espejito TD_AX_NAME_10 = Cazador silencioso TD_AX_NAME_11 = Contrarreloj TD_AX_NAME_12 = Trotamundos TD_AX_NAME_13 = Generoso TD_AX_NAME_14 = Descontaminador TD_AX_NAME_15 = Arquitecto TD_AX_NAME_16 = Artificiero TD_AX_NAME_17 = Pulso firme TD_AX_NAME_18 = Congelador TD_AX_DESC_0 = Consigue 7 visitas diarias consecutivas TD_AX_DESC_1 = Consigue 30 visitas diarias consecutivas TD_AX_DESC_2 = Consigue 100 visitas diarias consecutivas TD_AX_DESC_3 = Completa las 4 misiones de un mapa TD_AX_DESC_4 = Completa 50 niveles de misión en total TD_AX_DESC_5 = Juega 24 horas con un arma TD_AX_DESC_6 = Juega 120 horas con un arma TD_AX_DESC_7 = Juega 6 horas con 5 armas distintas TD_AX_DESC_8 = Haz que tus señuelos reciban 10.000 de daño TD_AX_DESC_9 = Mata 100 zombies con Daño espejo TD_AX_DESC_10 = Haz 50.000 de daño con Tripmine TD_AX_DESC_11 = Gana una partida que mejore el récord del mapa TD_AX_DESC_12 = Gana en 10 mapas distintos TD_AX_DESC_13 = Dona Oro a otro jugador TD_AX_DESC_14 = Mata 300 zombies Toxic TD_AX_DESC_15 = Lleva la maestría de Torreta a +10 % TD_AX_DESC_16 = Lleva la maestría de Tripmine a +10 % TD_AX_DESC_17 = Activa Precisión Perfecta 10 veces TD_AX_DESC_18 = Ralentiza 1.000 zombies con Balas de hielo TD_TOOL_BOSS = No se puede usar %s durante la pelea contra los jefes. TD_TOOL_NOT_NOW = Ahora no se puede colocar %s. TD_TOOL_MAX = Se llegó al tope de %s (%d). TD_TOOL_BAD_PLACE = No se puede colocar ahí. TD_TOOL_PLACED = Colocaste %s. Te quedan %d. TD_TOOL_MOVED = Moviste %s. TD_TOOL_DESTROYED = Se destruyó tu %s. TD_TOOL_CLAIMED = Ahora %s es tuyo. TD_TOOL_OWNER = Dueño TD_TOOL_NO_OWNER = Sin dueño TD_TOOL_HEALTH = Vida TD_TOOL_MOVE = Mover TD_TOOL_XFER = Transferir TD_TOOL_CLAIM = Reclamar TD_TOOL_BOUGHT = comprada TD_TOOL_NOT_SENTINEL = no es Centinela TD_SHOP_ONLY_ENGINEER = solo Ingeniero TD_SHOP_ONLY_SENTINEL = solo Centinela TD_SHOP_ONLY_ENGINEER_CHAT = Solo la clase ^4Ingeniero^1 puede comprar torretas. TD_SHOP_ONLY_SENTINEL_CHAT = Solo la clase ^4Centinela^1 puede comprar señuelos y tripmines. TD_TOOL_ONLY_ENGINEER = Solo la clase ^4Ingeniero^1 puede construir torretas. TD_TOOL_ONLY_SENTINEL = Solo la clase ^4Centinela^1 puede construir señuelos y tripmines. TD_DECOY_HAS_MIRROR = tiene Daño espejo TD_DECOY_HAS_PROTECT = tiene Protección TD_HUD_AIM = Vida: %d | Oro: %s^nNivel: %d TD_GOLD_DONATION = donación TD_PINFO_HEALTH = Vida TD_PINFO_GOLD = Oro TD_PINFO_LEVEL = Nivel TD_PINFO_CLASS = Clase TD_PINFO_CLASS_FMT = %s (nivel %d) TD_PINFO_TOP = Top general TD_PINFO_NO_RANK = Sin ranking TD_PINFO_DONATE_N = Donar N de Oro TD_PINFO_DONATE_ALL = Donar TODO tu Oro TD_PINFO_BLOCK_DONE = ya donaste en este mapa TD_PINFO_BLOCK_ACCOUNT = requiere cuenta cargada TD_PINFO_BLOCK_GOLD = sin Oro TD_PINFO_BLOCK_LEVEL = ambos necesitan nivel %d TD_MENU_EVENT = Evento TD_XMAS_NAME = Evento Navidad TD_XMAS_TAG_ACTIVE = (¡En curso!) TD_XMAS_TAG_OPEN = (¡Abre tus regalos!) TD_XMAS_DATES = Del %s al %s TD_XMAS_ST_UNSET = Fechas sin configurar TD_XMAS_ST_SOON = Empieza en %d días TD_XMAS_ST_RUNNING = En curso: termina en %d días TD_XMAS_ST_LAST = En curso: último día TD_XMAS_ST_OPEN = Terminado: abre tus regalos hasta el %s TD_XMAS_ST_OVER = Terminado TD_XMAS_MY_GIFTS = Tus regalos TD_XMAS_GUEST = Necesitas una cuenta registrada para juntar regalos TD_XMAS_M_REWARDS = Recompensas TD_XMAS_M_OPEN = Abrir regalos TD_XMAS_M_CLASS = Elegir clase (%d niveles) TD_XMAS_M_BETA = Fase BETA (archivo) TD_XMAS_WHY_ACCOUNT = requiere cuenta TD_XMAS_WHY_DONE = ya abiertos TD_XMAS_WHY_FROM = desde el %s TD_XMAS_WHY_OVER = terminado TD_XMAS_WHY_NONE = sin regalos TD_XMAS_REW_TITLE = Recompensas TD_XMAS_REW_RULE = %d cada %d regalos TD_XMAS_R_EMERALDS = Esmeraldas TD_XMAS_R_GEMS = Gemas TD_XMAS_R_INFINITE = Balas Infinitas (oleadas) TD_XMAS_R_PERFECT = Precisión Perfecta (oleadas) TD_XMAS_R_LEVEL = Niveles de clase TD_XMAS_R_AIMBOT = Aimbot (oleadas) TD_XMAS_CONFIRM = ¿Abrir tus %d regalos? Solo se puede una vez. TD_XMAS_OPENED = ¡Abriste %s regalos! TD_XMAS_GOT = Recibiste %s %s TD_XMAS_GOT_NOTHING = No juntaste regalos suficientes para ninguna recompensa. TD_XMAS_CLASS_MAX = nivel máximo TD_XMAS_PICKUP = ¡Recogiste un regalo! Tienes %s TD_PINFO_TYPE_AMOUNT = Escribe cuánto Oro quieres donar y pulsa Enter. TD_PINFO_BAD_AMOUNT = Monto inválido: escribe un número entero, hasta el Oro que tienes. TD_PINFO_TARGET_GONE = Ese jugador ya no está disponible. TD_PINFO_CONFIRM_N = ¿Donar %s de Oro a %s? TD_PINFO_CONFIRM_ALL = ¿Donar TODO tu Oro (%s) a %s? TD_PINFO_DONE_GIVER = Donaste %s de Oro a %s. TD_PINFO_DONE_TARGET = %s te donó %s de Oro. TD_TOOL_XFER_TITLE = Transferir %s TD_TOOL_XFER_NOBODY = No hay jugadores vivos. TD_TOOL_XFER_DONE = Le transferiste %s a %s. TD_TOOL_XFER_GOT = Recibiste %s de %s. TD_DECOY_UPG_LIFE = Aumentar Vida TD_DECOY_UPG_PROTECT = Protección TD_DECOY_UPG_MIRROR = Daño espejo TD_MINE_REPAIR = Reparar TD_MINE_REPAIRED = Reparaste el Tripmine. TD_MINE_UPGRADES = Mejoras TD_MSTATS_TITLE = Estadísticas del mapa TD_MSTATS_EMPTY = Sin partidas completadas. TD_MSTATS_WAVE = Oleada %d: %s (con %d jugadores) TD_MSTATS_BOSS = Jefe Final: %s TD_MSTATS_TOTAL = Tiempo total: %s (con %d jugadores promedio) TD_MSTATS_DIFF = Dificultad TD_REWARD_TITLE = Recompensas TD_REWARD_VISITS = Visitas diarias TD_REWARD_STREAK = Visitas consecutivas TD_REWARD_VIGOR = Vigor TD_REWARD_VIGOR_VAL = +%s%% de daño (%s%% por visita consecutiva) TD_REWARD_EMERALDS = Esmeraldas de hoy TD_REWARD_GEMS = Gemas TD_REWARD_READY = %s para reclamar TD_REWARD_DONE_TODAY = %s ya reclamadas TD_REWARD_GEMS_NEXT = %s cada %s visitas (faltan %s) TD_REWARD_CLAIM = Reclamar TD_REWARD_REMINDER = Tienes recompensas diarias sin reclamar: escribe ^4/reclamar^1. TD_REWARD_NOTHING = No tienes recompensas para reclamar por ahora. TD_REWARD_NO_ACCOUNT = Las recompensas diarias son solo para cuentas registradas. TD_REWARD_GOT_EMERALDS = Reclamaste ^4%s esmeraldas^1 por tu visita de hoy. TD_REWARD_GOT_GEMS = Reclamaste ^4%s gemas^1 por tus visitas diarias. TD_REWARD_ACH = Por completar %s logros ganaste ^4%s oleadas de Balas Infinitas^1. TD_MISSIONS_TITLE = Misiones del mapa TD_MISSION_KILLS = Zombies matados TD_MISSION_SPECIALS = Zombies especiales matados TD_MISSION_DAMAGE = Daño hecho TD_MISSION_HITS = Aciertos de disparos TD_MISSION_DONE = Misión completada: ^3%s^1 nivel ^4%d^1 (^4+%s oro^1, ^4+%s esmeraldas^1). TD_MISSIONS_REWARD = +%s oro, +%s esmeraldas TD_MISSIONS_COMPLETE = completa TD_MISSIONS_PROGRESS = Progreso TD_MISSIONS_LEVEL = Nivel %d TD_MISSIONS_DONE = completado TD_MISSIONS_NO_ACCOUNT = Las misiones son solo para cuentas registradas. TD_MISSIONS_OFF = Las misiones no están disponibles en %s. TD_MASTERY_TITLE = Maestrías TD_MASTERY_TIME = Tiempo jugado TD_MASTERY_DAMAGE = Daño extra TD_MASTERY_NEXT = Próximo +%d%% TD_MASTERY_FIRE = Fuego TD_MASTERY_ICE = Hielo TD_MASTERY_TIER = %s %d%% a las %dh TD_MASTERY_IGNORE = Ignora la protección a las %dh TD_MASTERY_SENTRY = Torreta TD_MASTERY_TRIPMINE = Tripmine TD_MASTERY_TOOL_DAMAGE = Daño hecho TD_MASTERY_TOOL_LEFT = faltan %s de daño TD_HCLASS_NONE = No tienes una clase elegida: abre el menú ^4(M)^1 y entra en Clases para elegir una. TD_HCLASS_UP = Tu clase %s subió al nivel %s. TD_VIP_TAG = VIP TD_HCLASS_VIP_LOST = La clase %s es solo para VIP: te quedaste sin clase (tu progreso se conserva). Elige otra en el menú ^4(M)^1. TD_MENU_HC_VIP_ONLY = La clase %s es solo para VIP. TD_MENU_HC_VIP_DISCOUNT = VIP: -%d%% TD_SHOP_VIP_ONLY = %s es un arma de una clase VIP: solo la compra un VIP. TD_SKILLS_EM_GAIN = +%s esmeraldas TD_SKILLS_EM_LOSS = -%s esmeraldas TD_SKILLS_ADMIN = admin TD_GEMS_GAIN = +%s Gemas TD_GEMS_LOSS = -%s Gemas TD_GEMS_ADMIN = admin TD_GEMS_WEB_RECEIVED = Recibiste %s de la tienda web. ¡Gracias por tu compra! TD_TOP_TITLE = Top 15 TD_TOP_GENERAL = General TD_TOP_CLASSES = Clases TD_TOP_TIME = Tiempo jugado TD_TOP_MONTHLY = Mensual TD_TOP_NO_DB = El Top necesita la base de datos de las cuentas. TD_TOP_UNAVAILABLE = No disponible. TD_TOP_EMPTY = Todavía no hay nadie en este Top. TD_TOP_LOADING = Cargando el Top... TD_TOP_ROW_LEVEL = Nivel %s (%s matados) TD_TOP_ROW_TIME = %s h %d min TD_TOP_ROW_SCORE = %s puntos TD_BOSS_REWARD = Jefe Final derrotado: %s esmeraldas. TD_BOSS_VOTE_TITLE = Votación del jefe final TD_BOSS_VOTE_START = Vota el Jefe Final de la partida (%d segundos). TD_BOSS_VOTED = Votaste por el jefe %s. TD_BOSS_VOTE_WINNER = Jefe Final elegido: %s (%d voto(s)). TD_BOSS_VOTE_TIE = Empate: por sorteo, el Jefe Final es %s (%d voto(s)). TD_BOSS_VOTE_NOBODY = Nadie votó: por sorteo, el Jefe Final es %s. TD_BOSS_VOTE_RANDOM = Por sorteo, el Jefe Final es %s. TD_BOSS_TITAN_DASH = ¡El jefe va a embestir! No dejes que choque contra una pared. TD_GRENADE_MAX = Ya llevas el máximo de %s (%d). TD_GRENADE_OFF = Las granadas están desactivadas. TD_GRENADE_NEXT = Siguiente HE: %s TD_GRENADE_EXPLOSION = Explosion TD_GRENADE_FIRE = Fuego TD_GRENADE_DESC_EXPLOSION = Daña a los zombies cercanos con un porcentaje de su vida máxima. Al jefe final le hace menos; ignora al Mini Jefe. TD_GRENADE_DESC_FIRE = Prende a los zombies cercanos: mientras arden pierden un porcentaje de su vida máxima cada segundo. Menos daño al jefe final; ignora al Mini Jefe. TD_GRENADE_DESC_ANTIRED = Quita la reducción de daño de los zombies cercanos (según su clase) hasta que mueren. No afecta a los jefes. TD_GRENADE_DESC_PENETRATION = Los zombies cercanos reciben más daño y brillan hasta que mueren. No afecta a los jefes. TD_SHOP_GRENADE_HINT = Si mantienes clic derecho y seleccionas una granada^nverás la descripción de cada una TD_SENTRY_BUY_HINT = Tienes %d torreta(s) sin colocar: saca el cuchillo y pulsa E. TD_SENTRY_GHOST_HINT = Pulsa E para colocar la torreta o clic derecho para cancelar. TD_SENTRY_CANCELLED = Colocación cancelada: la torreta sigue en tu inventario. TD_SENTRY_PLACED = Construyendo la torreta... Te quedan %d sin colocar. TD_SENTRY_BAD_PLACE = No puedes construir una torreta ahí. TD_SENTRY_NEED_GROUND = Tienes que estar en el suelo para construir una torreta. TD_SENTRY_NO_DUCK = No puedes construir una torreta agachado. TD_SENTRY_BUILDING = Ya estás construyendo otra torreta. TD_SENTRY_MAX_TOTAL = Ya hay demasiadas torretas construidas (máximo %d). TD_SENTRY_NOT_NOW = No se pueden construir torretas en este momento. TD_SENTRY_BOSS_FIGHT = No puedes colocar ni mover torretas en la pelea contra los jefes. TD_SENTRY_FAIL = No se pudo crear la torreta. TD_SENTRY_GONE = Esa torreta ya no existe. TD_SENTRY_TOO_FAR = Estás demasiado lejos de la torreta. TD_SENTRY_UPGRADED = Subiste la torreta al nivel %d. TD_SENTRY_MAXED = La torreta ya está en su nivel máximo. TD_SENTRY_NEED_ENGINEER = Solo un Ingeniero de nivel %d o más puede subir una torreta al nivel %d. TD_SENTRY_RELOADED = Recargaste las balas de la torreta. TD_SENTRY_FULL = La torreta ya está cargada al máximo. TD_SENTRY_CLAIMED = Te adueñaste de la torreta. TD_SENTRY_HAS_OWNER = Esa torreta ya tiene dueño. TD_SENTRY_MENU_TITLE = Torreta TD_SENTRY_MENU_OWNER = Dueño TD_SENTRY_MENU_NO_OWNER = Nadie TD_SENTRY_MENU_LEVEL = Nivel TD_SENTRY_MENU_ACCURACY = Precisión TD_SENTRY_MENU_DAMAGE = Daño por bala TD_SENTRY_MENU_CLIP = Balas TD_SENTRY_MENU_UPGRADE = Subir a nivel %d TD_SENTRY_MENU_MAXED = Nivel máximo TD_SENTRY_MENU_ENGINEER = Ingeniero nivel %d TD_SENTRY_MENU_RELOAD = Recargar balas TD_SENTRY_MENU_CLAIM = Adueñarse de esta torreta TD_SENTRY_MENU_MOVE = Mover torreta TD_SENTRY_MENU_TRANSFER = Transferir de dueño TD_SENTRY_MENU_ONLY_OWNER = solo el dueño TD_SENTRY_MENU_ONLY_PREP = solo en preparación TD_SENTRY_MENU_NOT_READY = sin terminar TD_SENTRY_ONLY_OWNER = Solo el dueño de la torreta puede hacer eso. TD_SENTRY_ONLY_PREP = Eso solo se puede hacer durante la preparación. TD_SENTRY_MOVE_HINT = Pulsa E para llevar la torreta ahí o clic derecho para cancelar. TD_SENTRY_MOVED = Moviste la torreta. TD_SENTRY_MOVE_CANCELLED = Movimiento cancelado: la torreta sigue donde estaba. TD_SENTRY_XFER_TITLE = Transferir torreta (nivel %d) TD_SENTRY_XFER_NOBODY = No hay jugadores vivos a quienes transferirla TD_SENTRY_XFER_GONE = Ese jugador ya no puede recibir la torreta. TD_SENTRY_XFER_TARGET_ENGINEER = %s tiene que ser Ingeniero de nivel %d o más para recibir una torreta de nivel %d. TD_SENTRY_XFER_SENT = Le transferiste a %s tu torreta de nivel %d. TD_SENTRY_XFER_RECEIVED = %s te transfirió una torreta de nivel %d. TD_SENTRY_MENU_HEALTH = Vida TD_SENTRY_MENU_SNIPER = Francotirador nivel %d TD_SENTRY_MENU_EITHER = %s o %s TD_SENTRY_MENU_PENDING = Nivel %d pendiente TD_SENTRY_MENU_MISSING = Falta %s TD_SENTRY_MENU_PART = Poner mi parte del nivel %d TD_SENTRY_MENU_COMPLETE = Completar el nivel %d TD_SENTRY_MENU_PART_DONE = ya pusiste tu parte TD_SENTRY_MENU_SHOP = Mejoras de la torreta TD_SENTRY_MENU_SHOP_OPT = Mejoras de la torreta TD_SENTRY_AMMO_INFINITE = Infinita TD_SENTRY_MENU_INF_AMMO = munición infinita TD_SENTRY_SHOP_TITLE = Mejoras de la torreta TD_SENTRY_SHOP_BOUGHT = comprada TD_SENTRY_SHOP_UNAVAILABLE = no disponible TD_SENTRY_UPG_FIRE = Balas de fuego TD_SENTRY_UPG_ICE = Balas de hielo TD_SENTRY_UPG_POWER = Balas potenciadas TD_SENTRY_UPG_AUTO = Auto-recarga TD_SENTRY_UPG_FIRE_DESC = %s%% de prender fuego %s s TD_SENTRY_UPG_ICE_DESC = Ralentiza %s%% durante %s s TD_SENTRY_UPG_POWER_DESC = %s%% de crítico x%s TD_SENTRY_UPG_AUTO_DESC = Recarga gratis al vaciarse (%s s) TD_SENTRY_UPG_BOUGHT = Compraste %s para esta torreta. TD_SENTRY_UPG_ALREADY = Esta torreta ya tiene %s. TD_SENTRY_UPG_UNAVAILABLE = %s no está disponible en este servidor. TD_SENTRY_XFER_NOT_ENGINEER = no es Ingeniero TD_SENTRY_XFER_TARGET_NOT_ENGINEER = %s tiene que ser Ingeniero para recibir una torreta. TD_SENTRY_NEED_SNIPER = Solo un Francotirador de nivel %d o más puede subir una torreta al nivel %d. TD_SENTRY_PART_NEED = Para el nivel %d de la torreta hace falta un %s. TD_SENTRY_PART_PAID = Pusiste tu parte (%s de oro) del nivel %d de la torreta. Falta la parte de un %s. TD_SENTRY_PART_SAME = Ya pusiste tu parte del nivel %d: la otra la tiene que poner otro jugador. TD_SENTRY_PART_MISSING = Para completar el nivel %d de la torreta falta la parte de un %s. TD_SENTRY_PART_COMPLETED = %s completó el nivel %d de la torreta en la que pusiste tu parte. TD_SENTRY_PART_REFUND = Se borró la torreta con el nivel %d pendiente: se te devolvieron %s de oro. TD_SENTRY_DESTROYED = Tu torreta de nivel %d fue destruida. TD_SENTRY_MENU_ADMIN = admin TD_SENTRY_MENU_MOVING = la mueve otro jugador TD_SENTRY_MOVE_BUSY = Otro jugador está moviendo esa torreta. TD_SENTRY_ADMIN_MOVED = El admin %s movió tu torreta. TD_SENTRY_MENU_PRIO = Prioridad de objetivo TD_SENTRY_PRIO_NEAREST = Cercano TD_SENTRY_PRIO_HEALTH = Mayor vida TD_SENTRY_PRIO_SPECIAL = Especiales TD_CORE_PAUSED = La partida esta en pausa. TD_CORE_RESUMED = La partida continua. TD_ACH_UNLOCK = %s completó el logro %s (+%s esmeraldas) TD_ACH_UNLOCK_NR = %s completó el logro %s TD_ACH_BADGE = %s ganó el badge de %s en %s (+%s esmeraldas) TD_ACH_BADGE_NR = %s ganó el badge de %s en %s TD_ACH_LEVEL_NAME = NIVEL %s TD_ACH_LEVEL_DESC = Alcanza el nivel %s TD_ACH_GOLD_DESC = Acumula %s de oro en total TD_ACH_GOLD_1 = POBRE TD_ACH_GOLD_2 = SUELDO EN MANO TD_ACH_GOLD_3 = DINERITO TD_ACH_GOLD_4 = BILLETÍN BILLETÍN TD_ACH_GOLD_5 = MONETARIO TD_ACH_GOLD_6 = RICO TD_ACH_GOLD_7 = EMPRENDEDOR TD_ACH_GOLD_8 = PRÓSPERO TD_ACH_GOLD_9 = ACOMODADO TD_ACH_GOLD_10 = ADINERADO TD_ACH_GOLD_11 = ACAUDALADO TD_ACH_GOLD_12 = HACENDADO TD_ACH_GOLD_13 = MILLONARIO TD_ACH_MVP_DESC = Consigue %s MVP TD_ACH_MVP_1 = PRIMERO TD_ACH_MVP_2 = DIEZ VECES EN PRIMER LUGAR TD_ACH_MVP_3 = 1/4 TD_ACH_MVP_4 = MEJORANDO TD_ACH_MVP_5 = EL MEJORCITO TD_ACH_MVP_6 = UNO DE LOS MEJORES TD_ACH_MVP_7 = EL MEJOR TD_ACH_MVP_8 = SIN DUDAS, EL MEJOR TD_ACH_MVP_9 = EL MEJOR, LEJOS TD_ACH_MVP_10 = POR ALLÁ ARRIBA TD_ACH_MVP_11 = EN EL CIELO TD_ACH_MVP_12 = SUPERIOR TD_ACH_MVP_13 = SUPERIOR A TODOS TD_ACH_MVP_14 = FAR FAR AWAY TD_ACH_MVP_15 = MVP TD_ACH_MVP_16 = MOST VALUABLE PLAYER TD_ACH_MVP_17 = EL REY TD_ACH_STREAK_NAME = %s EN LÍNEA TD_ACH_STREAK_DESC = Consigue %s MVP seguidos TD_ACH_DEF_R0 = DEFENSA ABSOLUTA PRINCIPIANTE TD_ACH_DEF_R1 = DEFENSA ABSOLUTA NOOB TD_ACH_DEF_R2 = DEFENSA ABSOLUTA AVANZADO TD_ACH_DEF_R3 = DEFENSA ABSOLUTA EXPERTO TD_ACH_DEF_R4 = DEFENSA ABSOLUTA PRO TD_ACH_DEF_R5 = DEFENSA ABSOLUTA LEYENDA TD_ACH_DEF_DESC = Gana la última oleada en dificultad %s sin que la torre reciba daño en ninguna oleada (estando vivo) TD_ACH_WAVES_N1 = 100 OLEADAS %s TD_ACH_WAVES_N2 = 500 OLEADAS %s TD_ACH_WAVES_N3 = 1.000 OLEADAS %s TD_ACH_WAVES_N4 = 2.500 OLEADAS %s TD_ACH_WAVES_N5 = 5.000 OLEADAS %s TD_ACH_WAVES_N6 = 10.000 OLEADAS %s TD_ACH_WAVES_N7 = 25.000 OLEADAS %s TD_ACH_WAVES_N8 = 50.000 OLEADAS %s TD_ACH_WAVES_N9 = 100.000 OLEADAS %s TD_ACH_WAVES_N10 = 250.000 OLEADAS %s TD_ACH_WAVES_N11 = 500.000 OLEADAS %s TD_ACH_WAVES_N12 = 1.000.000 DE OLEADAS %s TD_ACH_WAVES_D1 = Supera 100 oleadas en dificultad %s TD_ACH_WAVES_D2 = Supera 500 oleadas en dificultad %s TD_ACH_WAVES_D3 = Supera 1.000 oleadas en dificultad %s TD_ACH_WAVES_D4 = Supera 2.500 oleadas en dificultad %s TD_ACH_WAVES_D5 = Supera 5.000 oleadas en dificultad %s TD_ACH_WAVES_D6 = Supera 10.000 oleadas en dificultad %s TD_ACH_WAVES_D7 = Supera 25.000 oleadas en dificultad %s TD_ACH_WAVES_D8 = Supera 50.000 oleadas en dificultad %s TD_ACH_WAVES_D9 = Supera 100.000 oleadas en dificultad %s TD_ACH_WAVES_D10 = Supera 250.000 oleadas en dificultad %s TD_ACH_WAVES_D11 = Supera 500.000 oleadas en dificultad %s TD_ACH_WAVES_D12 = Supera 1.000.000 de oleadas en dificultad %s TD_ACH_BOSS_R0 = %s PRINCIPIANTE TD_ACH_BOSS_R1 = %s NOOB TD_ACH_BOSS_R2 = %s AVANZADO TD_ACH_BOSS_R3 = %s EXPERTO TD_ACH_BOSS_R4 = %s PRO TD_ACH_BOSS_R5 = %s LEYENDA TD_ACH_BOSS_DESC = Derrota al jefe final %s en dificultad %s estando vivo TD_ACH_MENU_TITLE = Logros TD_ACH_CAT_0 = Generales TD_ACH_CAT_1 = Oleadas TD_ACH_CAT_2 = Jefes TD_ACH_CAT_3 = BETA TD_ACH_MENU_DONE_TAG = listo TD_ACH_MENU_EMPTY = No hay logros en esta categoría. TD_ACH_MENU_NO_ACCOUNT = Necesitas una cuenta para completar logros y badges. TD_ACH_MENU_REWARD = Recompensa TD_ACH_MENU_EMERALDS = %s esmeraldas TD_ACH_MENU_MIN = Mínimo de jugadores TD_ACH_MENU_PROGRESS = Progreso TD_ACH_MENU_STATE = Estado TD_ACH_MENU_DONE = Completado TD_ACH_MENU_PENDING = Pendiente TD_BADGE_MENU_TITLE = Badges TD_BADGE_MENU_EMPTY = No hay mapas en la lista. TD_BADGE_MENU_NO_DIFFS = No hay dificultades cargadas. TD_BADGE_MENU_HINT = Gana el mapa en una dificultad estando vivo. TD_POWER_LIGHTNING = Rayo TD_POWER_INFINITE = Balas Infinitas TD_POWER_PERFECT = Precisión Perfecta TD_POWER_AIMBOT = Aimbot TD_POWER_SELECTED = Poder seleccionado: %s (x%s). TD_POWER_SELECTED_ACTIVE = Poder seleccionado: %s (activo). TD_POWER_NONE = No tienes poderes. Cómpralos en la Tienda, en Poderes. TD_POWER_DEAD = Tienes que estar vivo para usar un poder. TD_POWER_ALREADY = %s ya está activo. TD_POWER_ONLY_COMBAT = Solo puedes usar %s durante el combate. TD_POWER_ONLY_WAVE = Solo puedes usar %s durante una oleada. TD_POWER_BOSS_FIGHT = No puedes usar %s en la pelea contra los jefes. TD_POWER_NO_TARGETS = No hay zombies al alcance de %s: no se gastó la carga. TD_POWER_LIGHTNING_USED = %s mató a %s zombies. TD_POWER_LIGHTNING_USED_ONE = %s mató a %s zombie. TD_POWER_ACTIVATED = Activaste %s hasta el final de la oleada. TD_POWER_ENDED = %s terminó. TD_POWER_MAX = Ya tienes el máximo de %s (x%s). TD_POWER_BOUGHT_HINT = Tienes %s x%s. Z: usar, X / C: cambiar de poder. TD_POWER_SELECTED_WAVES = Poder seleccionado: %s (%s oleadas). TD_POWER_ACTIVATED_WAVES = Activaste %s hasta el final de la oleada. Te quedan %s oleadas. TD_POWER_NEEDS_LEVEL = %s requiere nivel general %d. TD_POWER_NOT_HERE = %s no se vende en esta dificultad. TD_POWER_COOLDOWN = %s: espera %d s. TD_POWER_BOUGHT_WAVES = %s: sumaste %s oleadas (tienes %s). Z: usar, X / C: cambiar de poder. TD_PERK_GIFT = Beneficio de %s (nivel %d): recibiste %s. TD_PERK_ITEM_GOLD = %s de oro TD_PERK_ITEM_SENTRY = %d torreta(s) TD_PERK_ITEM_GRENADE = %d granada(s) de %s TD_PERK_ITEM_POWER = %d carga(s) de %s TD_PERK_GREN_EXPLOSION = Explosión TD_PERK_GREN_FIRE = Fuego TD_PERK_GREN_ANTIRED = Anti Reducción TD_PERK_GREN_PENETRATION = Penetración TD_PERK_RATE_ON = Activaste el poder de %s: %s de velocidad de disparo durante %d s. TD_PERK_RATE_OFF = Terminó el poder de %s. TD_PERK_RATE_ACTIVE = El poder de %s ya está activo. TD_PERK_RATE_USED = Ya usaste el poder de %s en este mapa. TD_PERK_RATE_DEAD = Tienes que estar vivo para usar el poder de %s. TD_PERK_RATE_STATE = Solo puedes usar el poder de %s durante una oleada o la pelea contra los jefes. TD_PERK_DESC_GIFT = Regalo al empezar el mapa: %s TD_PERK_DESC_RESIST = %s%% menos de daño de los zombies de huevillo TD_PERK_DESC_CRIT = +%s%% de daño crítico TD_PERK_DESC_RESERVE = Reserva infinita: %s TD_PERK_DESC_CLIP = Cargador infinito: %s TD_PERK_DESC_RATE = Poder (tecla G): +%s%% de velocidad de disparo por %d s, una vez por mapa TD_TUT_WELCOME = Bienvenido al Tower Defense TD_TUT_TITLE = Tutorial TD_TUT_NEXT = Siguiente TD_TUT_FINISH = Finalizar tutorial TD_TUT_PAGE_1 = Este tutorial explica lo básico del juego.^nEs corto: léelo hasta el final para empezar a jugar.^n^nAl terminarlo por primera vez ganarás el logro: \ytutorial\w. TD_TUT_PAGE_2 = Los zombies avanzan por el camino hacia la \ytorre\w.^nSi la torre se queda sin vida, se pierde la partida.^n^nDefiéndela con tu equipo durante las 10 oleadas.^nAlgunos zombies pueden aparecer en el mapa, así que ten cuidado.^n^nJugando subes tu \ynivel general\w y el \ynivel de tu clase elegida\w. TD_TUT_PAGE_3 = Abre la \ytienda\w con la \ytecla N\w (o escribe \y/tienda\w).^nCon el \yoro\w que ganas compras armas,^ngranadas, poderes y otras herramientas.^n^nSolo podrás usar la tienda mientras no haya^nuna oleada en marcha. Si puedes recargar tus balas^n^nEn etapa de jefes la tienda está cerrada. TD_TUT_PAGE_4 = Para lanzar los poderes, debes utilizar las siguientes teclas\r:\w^n^n\yTecla Z\r:\w usa el poder seleccionado.^n\yTecla X\r / \yTecla C\r:\w pasa al poder anterior / siguiente.^n^nCiertos poderes duran en la oleada actual y no se acumulan. TD_TUT_PAGE_5 = Los zombies con brillo \yblanco\w tienen protección:^nreciben la mitad del daño que les haces.^n^nLos de brillo \ynaranja\w tienen más vida y^nle pegan más fuerte a la torre.^n^nLos \yhuevillos\w nacen en determinadas oleadas^ny, de ellos, nacen zombies que te persiguen. TD_TUT_PAGE_6 = Después de la última oleada aparece un \ymini jefe\w^ny luego el \yjefe final\w.^n^nLos jefes tienen poderes especiales que hacen^nmucho daño: trabajen en equipo para matarlos.^n^nGanar el mapa estando vivo da logros y badges con recompensas. TD_TUT_PAGE_7 = Al subir de nivel ganas \ypuntos\w para mejorar tus armas.^nCon la \ytecla M\w abres el menú: \yclases\w, \ydificultad\w,^n\ymejoras\w, \yhabilidades\w, \ylogros\w,^n\ybadges\w, etc.^n^n¡Lo demás lo irás descubriendo jugando! TD_TUT_DONE = ¡Completaste el tutorial! Ya puedes jugar. TD_TUT_ACH_NAME = TUTORIAL TD_TUT_ACH_DESC = Completa el tutorial TD_BETA_ACH_JOIN_NAME = PARTICIPANTE BETA TD_BETA_ACH_JOIN_DESC = Entra a jugar con tu cuenta durante la BETA TD_BETA_ACH_LEVEL_NAME = NIVEL %s EN LA BETA TD_BETA_ACH_LEVEL_DESC = Ten nivel general %s o más mientras juegas en la BETA TD_BETA_ACH_CLASSES_NAME = %s CLASES AL NIVEL %s TD_BETA_ACH_CLASSES_DESC = Ten %s clases en nivel %s o más mientras juegas en la BETA TD_BETA_MENU_TITLE = Fase BETA TD_BETA_MENU_DATES = Del %s al %s TD_BETA_STATUS_SOON = Empieza en %d días TD_BETA_STATUS_SOON_1 = Empieza en 1 día TD_BETA_STATUS_RUNNING = En curso: termina en %d días TD_BETA_STATUS_RUNNING_1 = En curso: termina en 1 día TD_BETA_STATUS_LAST = En curso: termina hoy TD_BETA_STATUS_ENDED = Terminada TD_BETA_STATUS_UNSET = Fechas sin configurar TD_BETA_MENU_REWARDS = Recompensas TD_BETA_MENU_INFO = Avisos importantes TD_BETA_MENU_DONE = Completaron la BETA TD_BETA_DONE_TITLE = Completaron los 3 logros TD_BETA_DONE_NONE = Todavía nadie completó los 3 logros. TD_BETA_REWARDS_TITLE = Recompensas de la BETA TD_BETA_REWARD_EMERALDS = +%d esmeraldas TD_BETA_DONE = Completado TD_BETA_PENDING = Pendiente TD_BETA_REWARD_NO_ACH = Los logros de la BETA no están disponibles. TD_BETA_REWARD_TOP = Top 5 General\r:\y VIP de 15 días\w. TD_BETA_INFO_TITLE = Avisos importantes TD_BETA_INFO_1 = - Al terminar la BETA se \yreiniciarán todas las cuentas\w. TD_BETA_INFO_2 = - Se conservan solamente los logros de la BETA junto a las recompensas TD_BETA_INFO_3 = - Los primeros 5 del Top 15 General \yrecibirán VIP de 15 días\w. TD_BETA_INFO_4 = - Durante la BETA pueden haber muchas cambios y ajustes. TD_BETA_INFO_5 = - Cualquier error o sugerencia, pueden darla en nuestro discord: TD_BETA_INFO_6 = - \yhttps://drunkgaming.net/discord\w. TD_WSTATS_TITLE = Estadísticas de armas TD_WSTATS_EMPTY = No hay armas en la tienda. TD_WSTATS_KILLS = Matados TD_WSTATS_HEAD = Matados en la cabeza TD_WSTATS_SPECIAL = Especiales matados TD_WSTATS_DAMAGE = Daño TD_WSTATS_BOSS_DMG = Daño a jefes TD_WSTATS_SHOTS = Disparos TD_WSTATS_HITS = Aciertos TD_WSTATS_ACC = Precisión TD_WSTATS_ACC_FMT = %d,%d %% TD_WSTATS_TIME = Tiempo usándola TD_WSTATS_TIME_FMT = %s h %d min TD_WSTATS_BOUGHT = Veces comprada [en] TD_UPG_0 = Damage TD_UPG_1 = Fire rate TD_UPG_2 = Accuracy TD_UPG_3 = Ammo TD_UPG_4 = Critical damage TD_DATA_NEED_LOGIN = You must register or log in to play. TD_DATA_WELCOME_TITLE = Welcome to Tower Defense TD_DATA_WELCOME_LOGIN = Register / log in TD_DATA_WELCOME_GUEST = Enter as guest TD_DATA_WELCOME_GUEST_NOTE = (your progress is not saved) TD_DATA_GUEST_WORD = guest TD_DATA_GUEST_ENTERED = You entered as %s: your progress is not saved. TD_MENU_TITLE = Tower Defense TD_MENU_CLASSES = CLASSES TD_MENU_UPGRADES = WEAPON UPGRADES TD_MENU_PROGRESS = My progress TD_MENU_SHOP = SHOP TD_MENU_LANG = Language\r:\y %s TD_MENU_UNAVAILABLE = unavailable TD_MENU_BACK = Back TD_MENU_EXIT = Exit TD_MENU_BACK_PAGE = Previous TD_MENU_NEXT_PAGE = Next TD_MENU_LOCKED = Wait until the vote ends. TD_MENU_POINTS = Points TD_MENU_MAXED = max TD_MENU_NOT_LOADED = Your data has not loaded yet. TD_MENU_UPGRADED = You upgraded %s. TD_MENU_UPG_UP_0 = You raised Damage to level %s. Your Damage increased by +%s%% (total: +%s%%). TD_MENU_UPG_UP_1 = You raised Fire rate to level %s. Your Fire rate increased by +%s%% (total: +%s%%). TD_MENU_UPG_UP_2 = You raised Accuracy to level %s. Your Accuracy increased by +%s%% (total: +%s%%). TD_MENU_UPG_UP_3 = You raised Ammo to level %s. Your Ammo increased by +%s%% (total: +%s%%). TD_MENU_UPG_UP_4 = You raised Critical damage to level %s. Your Critical damage increased by +%s%% (total: +%s%%). TD_MENU_UPGRADE_FAIL = Could not upgrade (no points or already at max). TD_MENU_LEVEL = lvl TD_MENU_LEVEL_LABEL = Lvl TD_MENU_ZOMBIES = Zombies TD_MENU_WAVES = Waves TD_MENU_BOSSES = Bosses TD_MENU_DIFF_LINE = Waves %s | bosses %s TD_MENU_MAX_LEVEL = Max level TD_MENU_NEXT_LEVEL = For level %d\r: TD_MENU_TIER = level %d TD_MENU_SKILLS = Skills TD_MENU_EMERALDS = Emeralds TD_MENU_SKILL_COST = [cost %s] TD_MENU_SKILL_BOUGHT = You upgraded %s. TD_MENU_SKILL_FAIL = Could not upgrade (no emeralds or already at max). TD_MENU_UPG_RESET = Reset points TD_MENU_MASTERY = View masteries TD_MENU_UPG_RESET_FREE = free, once per map TD_MENU_UPG_RESET_USED = already used on this map TD_MENU_RESET_NOTHING = nothing to reset TD_MENU_UPG_HINT_POINTS = To get points, \ylevel up your player\w TD_MENU_UPG_HINT_GEMS = \wYou can also use your \ygems\w to raise the^nmax level of damage TD_MENU_UPG_RESET_ASK = Reset your upgrade points? TD_MENU_UPG_RESET_INFO = You get back \y%s\w points and the upgrades go back to 0. TD_MENU_UPG_RESET_ONCE = It can only be done once per map. TD_MENU_UPG_RESET_DONE = You reset your upgrades: you got back %s points. TD_MENU_UPG_RESET_FAIL = Could not reset (already used on this map or no points spent). TD_MENU_YES = Yes TD_MENU_NO = No TD_MENU_CONFIRM_YES = Yes TD_MENU_CONFIRM_NO = No TD_MENU_GEMS = Gems TD_MENU_GEMS_AMOUNT = %s gems TD_MENU_FREE = free TD_MENU_FREE_VAL = Free TD_MENU_COST = Cost TD_MENU_SK_RESET = Reset skills TD_MENU_SK_RESET_COST = [cost %s gems] TD_MENU_SK_RESET_ASK = Reset your skills? TD_MENU_SK_RESET_INFO = You get back \y%s\w emeralds and the skills go back to 0. TD_MENU_SK_RESET_DONE = You reset your skills: you got back %s emeralds. TD_MENU_SK_RESET_FAIL = Could not reset (not enough Gems or nothing to reset). TD_MENU_HC_CHOSEN = current TD_MENU_HC_WEAPONS = Weapons TD_MENU_HC_KILLS = Kills TD_MENU_HC_DAMAGE = Damage done TD_MENU_HC_HITS = Hits TD_MENU_HC_PICK = Choose this class TD_MENU_HC_SET = You chose the class %s. TD_MENU_HC_FAIL = Could not choose the class (not allowed during combat). TD_MENU_HC_TURRETS = turrets TD_MENU_HC_TURRETS_VAL = Turrets TD_MENU_HC_MAX_REACHED = You reached the max level of this class TD_MENU_HC_OTHER_LEVELS = See other levels TD_MENU_HC_LEVEL_N = Level TD_MENU_HC_REACHED = reached TD_MENU_HC_LVL_BONUS = Class bonuses at this level TD_MENU_HC_LVL_BONUS_TOOLS = Turret bonuses at this level TD_MENU_HC_LVL_BONUS_TRIPMINE = Tripmine bonuses at this level TD_MENU_HC_LVL_PERKS = Unlocked perks TD_MENU_DIFFICULTY = Difficulty TD_MENU_ACHIEVEMENTS = Achievements TD_MENU_BADGES = Badges TD_MENU_STATS = Statistics TD_MENU_BETA = BETA phase TD_MENU_BETA_TAG = (IMPORTANT!) TD_MENU_CUR_NONE = None TD_MENU_CUR_VOTING = Voting TD_MENU_CONFIG = Settings TD_MENU_HUD = HUD settings TD_MENU_TUTORIAL = View tutorial TD_MENU_WSTATS = View weapon statistics TD_MENU_REWARDS = View rewards TD_MENU_WSTATS_NO_ACCOUNT = no account TD_MENU_VIPW = VIP weapon models\r:\y %s TD_MENU_VIPP = VIP player model\r:\y %s TD_MENU_QUICK = Quick refill (, key)\r:\y %s TD_QUICK_ON = Quick refill on: the ^4,^1 key refills your ammo for the shop price. TD_MENU_HB_NPC = Zombie and boss health bar\r:\y %s TD_MENU_HB_SENTRY = Sentry health bar\r:\y %s TD_MENU_FPS = Performance TD_FPS_HINT = Only changes what you see TD_FPS_SIMPLE = Simple zombies\r:\y %s TD_FPS_CORPSE = Corpses disappear\r:\y %s TD_FPS_FX = Reduced effects\r:\y %s TD_FPS_SIMPLE_ON = Common zombies will look the same, with a lighter model. Bosses, Mini Boss and Boomer do not change. TD_FPS_CORPSE_ON = Common zombies will disappear when they die, with no death animation. TD_FPS_FX_ON = You will stop seeing blood, tracers, flames, lightning, lasers, lights and sparks. Damage stays the same: a red or purple screen warns you. TD_MENU_DIFF_CURRENT = current TD_MENU_DIFF_NOT_OFFERED = not available on this map TD_MENU_D_ZOMBIES = Number of zombies TD_MENU_D_HEALTH = Zombie health TD_MENU_D_SPEED = Zombie speed TD_MENU_D_INTERVAL = Interval between zombies TD_MENU_D_EGGS = Eggs TD_MENU_D_EGGS_VAL = every %d kills, from wave %d TD_MENU_D_PAGE1 = Zombies TD_MENU_D_PAGE2 = Tower and rewards TD_MENU_D_PAGE3 = Rules and specials TD_MENU_D_MAX_LEVEL = General level cap TD_MENU_D_MAX_PLAYERS = Maximum players TD_MENU_D_MVP = MVP TD_MENU_D_MISSIONS = Missions TD_MENU_D_TOWER_HEALTH = Tower health TD_MENU_D_TOWER_DAMAGE = Damage taken by the tower TD_MENU_D_REGEN = Tower regeneration TD_MENU_D_REWARD = Reward TD_MENU_D_BOSS_HEALTH = Boss health TD_MENU_D_GOLD_WAVE = Gold per wave TD_MENU_D_GOLD_WAVE_VAL = %s x wave TD_MENU_D_GOLD_DAMAGE = Gold for damage TD_MENU_D_GOLD_DAMAGE_VAL = %s gold every %s damage TD_MENU_D_EMERALDS = Boss emeralds TD_MENU_D_SPECIALS = Special waves TD_MENU_D_SPECIAL_AFTER = %s \d(after wave %d) TD_MENU_D_NONE = None TD_MENU_D_NONE_F = None TD_MENU_ST_GOLD = Total gold earned TD_MENU_ST_MVP = Total MVPs TD_MENU_ST_MVP_BEST = Best MVP streak TD_MENU_ST_WAVES = Waves survived TD_MENU_ST_BOSSES = Bosses killed TD_MENU_ST_KILLS = Zombies killed TD_MENU_ST_ACH = Achievements completed TD_MENU_ST_TIME = Time played TD_MENU_ST_TIME_FMT = %s h %d min TD_MENU_ST_GEMS = Gems TD_MENU_ST_TOP = View Top 15 TD_MENU_MAP = Map TD_MENU_ACH_MENU = Achievements, badges & missions TD_MENU_MISSIONS = Missions TD_MENU_SOON = coming soon TD_MENU_NOT_IN_DIFF = not available on %s TD_MENU_MAP_DIFFS = Difficulties TD_MENU_MAP_ALL = All TD_MENU_MAP_TOWER = Tower health TD_MENU_MAP_WAVES = Waves TD_MENU_MAP_W_ZOMBIES_VAL = %s per alive player and wave TD_MENU_MAP_W_INTERVAL = Interval TD_MENU_MAP_W_INTERVAL_VAL = %s s, %s per wave, minimum %s s TD_MENU_MAP_W_EGGS_VAL = Every %s zombies killed TD_MENU_MAP_W_PER_WAVE = Per wave TD_MENU_MAP_W_PER_WAVE_VAL = Health %s%%, speed %s%% TD_MENU_MAP_W_OVERRIDES = Waves with changes TD_SKILL_0 = Health TD_SKILL_1 = Speed TD_SKILL_2 = Resistance TD_SKILL_3 = Crit chance TD_SKILL_4 = Crit damage TD_SKILL_5 = Extra bolts TD_SHOP_TITLE = SHOP TD_SHOP_GOLD = Gold TD_SHOP_GOLD_UNIT = gold TD_SHOP_WEAPONS = Weapons TD_SHOP_SPECIAL_WEAPONS = Special weapons TD_SHOP_GRENADES = Grenades TD_SHOP_POWERS = Powers TD_SHOP_TOOLS = Tools TD_SHOP_SOON = coming soon TD_SHOP_SOON_ITEM = Coming soon TD_SHOP_LOCKED = Wait until the vote ends. TD_SHOP_ONLY_BETWEEN = only between waves TD_SHOP_REFILL = Refill ammo TD_SHOP_GOLD_PRICE = %s gold TD_SHOP_FREE = free TD_SHOP_IN_SECONDS = in %d s TD_SHOP_OWNED = owned TD_SHOP_USE_BETWEEN = This can only be used between waves. TD_SHOP_BUY_BETWEEN = You can only buy between waves. TD_SHOP_ALIVE_BUY = You must be alive to buy. TD_SHOP_BOSS_CLOSED = The shop is closed during the boss fight. TD_SHOP_ALIVE_REFILL = You must be alive to refill. TD_SHOP_NO_GOLD = Not enough gold (costs %s, you have %s). TD_SHOP_EQUIPPED = You equipped %s. TD_SHOP_BOUGHT = You bought %s for %s gold. TD_SHOP_GIVE_FAIL = The weapon could not be delivered. TD_SHOP_REFILL_WAIT = You can refill ammo in %s seconds. TD_SHOP_NO_PRIMARY = You have no primary weapon to refill (the Deagle is not refilled). TD_SHOP_REFILLED = Ammo refilled. TD_SHOP_ITEM_TRIPMINE = Tripmine TD_SHOP_ITEM_DECOY = Decoy TD_SHOP_DIFF_BLOCKED = not available in %s TD_SHOP_DIFF_BLOCKED_CHAT = %s is not available in the %s difficulty. TD_SHOP_NEEDS_ACCOUNT = requires account TD_SHOP_NEEDS_LEVEL = level %d TD_SHOP_NEEDS_ACCOUNT_CHAT = Your account must be loaded to buy this. TD_SHOP_NEEDS_LEVEL_CHAT = %s requires general level %d. TD_SHOP_NO_WEAPON = You have no weapon bought or equipped: buy one in the Shop, under Weapons. TD_SHOP_NO_WEAPON_HUD = You have no weapon! Buy one in the Shop TD_HUD_WAITING = WAITING FOR PLAYERS... TD_HUD_BAD_MAP = INVALID MAP: %s TD_HUD_NO_CLASSES = THERE ARE NO VALID ZOMBIE CLASSES TD_HUD_C_STARTING = !!NEXT WAVE INCOMING!! TD_HUD_C_PREP = THE MATCH STARTS IN %d TD_HUD_C_PREP_SPECIAL = SPECIAL WAVE %s STARTS IN %d TD_HUD_C_INTERMISSION = WAVE %d STARTS IN %d TD_HUD_C_WAVE = WAVE %d TD_HUD_C_SPECIAL = SPECIAL WAVE: %s TD_HUD_C_BOSS_PREP = THE BOSS FIGHT STARTS IN %d TD_HUD_C_PAUSED = PAUSED TD_HUD_C_ZOMBIES = ZOMBIES: %s OF %s TD_HUD_L_TOWER = Tower: %s TD_HUD_L_HEALTH = Health: %s TD_HUD_L_GOLD = Gold: %s TD_HUD_L_LEVEL = Level %d (%d%%) TD_HUD_L_REQ_KILLS = Zombies: %s / %s TD_HUD_L_REQ_WAVES = Waves: %s / %s TD_HUD_L_REQ_BOSSES = Bosses: %s / %s TD_HUD_L_MAXLEVEL = Max level TD_HUD_L_KILLS = Kills this wave: %s TD_HUD_BOSS = FINAL BOSS TD_HUD_BOSS_NAMED = FINAL BOSS: %s TD_HUD_MINIBOSS = MINI BOSS TD_HUD_L_POWER = Power: %s (x%s) TD_HUD_L_POWER_WAVES = Power: %s (%s waves) TD_HOST_VOTING = Voting TD_HOST_MINIBOSS = Mini Boss TD_HOST_WAVE = W%d TD_HUD_L_POWER_ACTIVE = Power: %s (ACTIVE) TD_HUD_L_POWER_NONE = Power: None TD_HUD_L_MVP = MVP: %s (%s) TD_HUD_L_MVP_NONE = MVP: Nobody TD_HUD_C_PREPARING = PREPARING... TD_HUD_KILLED = KILLED TD_HUD_BOSS_INCOMING = GET READY FOR THE FINAL BOSS TD_HUD_VICTORY = VICTORY TD_HUD_DEFEAT = DEFEAT TD_HUD_TOWER_FELL = THE TOWER HAS FALLEN TD_HUD_WAVE_START = WAVE %d TD_HUD_WAVE_CLEAR = WAVE %d CLEARED TD_HUD_SPECIAL_START = %s TD_HUD_SPECIAL_CLEAR = %s CLEARED TD_HUD_TOWER_HIT = THE TOWER IS UNDER ATTACK TD_HUD_L_CLASS = Class: %s Lvl %d TD_HUD_L_CREQ_KILLS = Kills %s / %s TD_HUD_L_CREQ_DAMAGE = Damage %s / %s TD_HUD_L_CREQ_HITS = Hits %s / %s TD_HUDCFG_TITLE = HUD settings TD_HUDCFG_COLOR = Color TD_HUDCFG_POS = Position TD_HUDCFG_FX = Effect TD_HUDCFG_FX_0 = None TD_HUDCFG_FX_1 = Flicker TD_HUDCFG_FX_2 = Typewriter TD_HUDCFG_CLASS = Your class progress TD_HUDCFG_KILLS = Kills this wave TD_HUDCFG_MVP = Show MVP TD_HUDCFG_YES = Yes TD_HUDCFG_NO = No TD_HUDCFG_DEFAULT = Default TD_HUDCFG_CHOSEN = current TD_HUDCFG_COLORS = HUD color TD_HUDCFG_POSITIONS = HUD position TD_DIFF_VOTE_TITLE = Difficulty vote TD_DIFF_VOTE_START = Vote for the game difficulty ^4(^3%d seconds^4)^1. TD_DIFF_SINGLE = Game difficulty: %s. TD_DIFF_VOTED = You voted for difficulty %s. TD_DIFF_NOBODY = Nobody voted: the difficulty is %s. TD_DIFF_WINNER = Difficulty chosen: %s (%d vote(s)). TD_DIFF_TOO_MANY = %s won, but there are %d players connected and it is only played with %d or fewer: playing %s. TD_DIFF_SWITCHED = There are %d players connected (max %d): the difficulty changes from %s to %s. TD_MAPVOTE_TITLE = Map vote TD_MAPVOTE_START = Vote for the next map (%d seconds). TD_MAPVOTE_VOTED = You voted for the map %s. TD_MAPVOTE_NOBODY = Nobody voted: the next map is %s. TD_MAPVOTE_NEXT = Next map: %s (%d vote(s)). TD_GOLD_GAIN = +%s gold TD_GOLD_ZOMBIE = zombie TD_GOLD_EGG = egg TD_GOLD_WAVE = wave cleared TD_GOLD_SPECIAL = special wave cleared TD_GOLD_REFUND = refund TD_GOLD_DAMAGE = damage TD_GOLD_ADMIN = admin TD_GOLD_WAVE_ALL = The survivors earned %s gold TD_GOLD_MVP = Wave MVP: %s (%s kills, +%s gold) TD_GOLD_MVP_NOGOLD = Wave MVP: %s (%s kills) TD_LEVELS_UP = Your player leveled up. You can upgrade your weapons again. TD_LEVELS_POINTS_GAIN = +%s points TD_LEVELS_ADMIN = admin TD_LEVEL_CAPPED = You reached level %s and %s no longer gives you level progress. Vote for a harder difficulty to keep leveling up. TD_LEVELS_AFK_WAVE = This wave was not counted in your stats: you stayed still and dealt no damage to zombies during the whole wave. TD_DIFF_FIX = Lock vote TD_DIFF_FIXED = You locked your vote on %s. TD_DIFF_FAV_APPLIED = Your favorite difficulty was voted: %s. You can change it. TD_MENU_FAV = Favorite difficulties TD_MENU_FAV_NONE = None TD_MENU_MAP_STATS = View map statistics TD_SHOP_ITEM_LIMIT = limit reached TD_TOOL_PLACING = Placing: %s (%d) TD_TOOL_BUY_HINT = You bought %s. You have %d to place: press E with the knife. TD_TOOL_CANCELLED = Placement cancelled: it stays in your inventory. TD_TOOL_NO_GOLD = You don't have enough gold. TD_TOOL_MOVE_ADMIN = Move (admin) TD_TOOL_ON_PATH = You can't place it on the zombies' path. TD_TOOL_PATH_RETURNED = Placing %s on the zombies' path is forbidden: it went back to your inventory. TD_MINE_TOUCHED = A zombie touched your %s and destroyed it. TD_REWARD_BOOMER = For killing the Boomer you earned ^4%s wave(s) of Infinite Bullets^1. TD_AX_NAME_0 = Loyal I TD_AX_NAME_1 = Loyal II TD_AX_NAME_2 = Loyal III TD_AX_NAME_3 = Mission accomplished TD_AX_NAME_4 = No rest TD_AX_NAME_5 = Expert TD_AX_NAME_6 = Master TD_AX_NAME_7 = Arsenal TD_AX_NAME_8 = Bait TD_AX_NAME_9 = Mirror, mirror TD_AX_NAME_10 = Silent hunter TD_AX_NAME_11 = Against the clock TD_AX_NAME_12 = Globetrotter TD_AX_NAME_13 = Generous TD_AX_NAME_14 = Decontaminator TD_AX_NAME_15 = Architect TD_AX_NAME_16 = Blaster TD_AX_NAME_17 = Steady hand TD_AX_NAME_18 = Freezer TD_AX_DESC_0 = Get 7 consecutive daily visits TD_AX_DESC_1 = Get 30 consecutive daily visits TD_AX_DESC_2 = Get 100 consecutive daily visits TD_AX_DESC_3 = Complete all 4 missions on a map TD_AX_DESC_4 = Complete 50 mission levels in total TD_AX_DESC_5 = Play 24 hours with a weapon TD_AX_DESC_6 = Play 120 hours with a weapon TD_AX_DESC_7 = Play 6 hours with 5 different weapons TD_AX_DESC_8 = Have your decoys take 10,000 damage TD_AX_DESC_9 = Kill 100 zombies with Mirror damage TD_AX_DESC_10 = Deal 50,000 damage with Tripmine TD_AX_DESC_11 = Win a game that beats the map record TD_AX_DESC_12 = Win on 10 different maps TD_AX_DESC_13 = Donate Gold to another player TD_AX_DESC_14 = Kill 300 Toxic zombies TD_AX_DESC_15 = Reach +10 % Sentry mastery TD_AX_DESC_16 = Reach +10 % Tripmine mastery TD_AX_DESC_17 = Activate Perfect Accuracy 10 times TD_AX_DESC_18 = Slow down 1,000 zombies with Ice bullets TD_TOOL_BOSS = You can't use %s during the boss fight. TD_TOOL_NOT_NOW = You can't place %s right now. TD_TOOL_MAX = %s limit reached (%d). TD_TOOL_BAD_PLACE = You can't place it there. TD_TOOL_PLACED = You placed %s. You have %d left. TD_TOOL_MOVED = You moved %s. TD_TOOL_DESTROYED = Your %s was destroyed. TD_TOOL_CLAIMED = %s is now yours. TD_TOOL_OWNER = Owner TD_TOOL_NO_OWNER = No owner TD_TOOL_HEALTH = Health TD_TOOL_MOVE = Move TD_TOOL_XFER = Transfer TD_TOOL_CLAIM = Claim TD_TOOL_BOUGHT = bought TD_TOOL_NOT_SENTINEL = not a Sentinel TD_SHOP_ONLY_ENGINEER = Engineer only TD_SHOP_ONLY_SENTINEL = Sentinel only TD_SHOP_ONLY_ENGINEER_CHAT = Only the ^4Engineer^1 class can buy sentries. TD_SHOP_ONLY_SENTINEL_CHAT = Only the ^4Sentinel^1 class can buy decoys and tripmines. TD_TOOL_ONLY_ENGINEER = Only the ^4Engineer^1 class can build sentries. TD_TOOL_ONLY_SENTINEL = Only the ^4Sentinel^1 class can build decoys and tripmines. TD_DECOY_HAS_MIRROR = has Mirror damage TD_DECOY_HAS_PROTECT = has Protection TD_HUD_AIM = Health: %d | Gold: %s^nLevel: %d TD_GOLD_DONATION = donation TD_PINFO_HEALTH = Health TD_PINFO_GOLD = Gold TD_PINFO_LEVEL = Level TD_PINFO_CLASS = Class TD_PINFO_CLASS_FMT = %s (level %d) TD_PINFO_TOP = General top TD_PINFO_NO_RANK = Unranked TD_PINFO_DONATE_N = Donate N Gold TD_PINFO_DONATE_ALL = Donate ALL your Gold TD_PINFO_BLOCK_DONE = already donated this map TD_PINFO_BLOCK_ACCOUNT = account required TD_PINFO_BLOCK_GOLD = no Gold TD_PINFO_BLOCK_LEVEL = both need level %d TD_MENU_EVENT = Event TD_XMAS_NAME = Christmas Event TD_XMAS_TAG_ACTIVE = (Live!) TD_XMAS_TAG_OPEN = (Open your gifts!) TD_XMAS_DATES = From %s to %s TD_XMAS_ST_UNSET = Dates not set TD_XMAS_ST_SOON = Starts in %d days TD_XMAS_ST_RUNNING = Live: ends in %d days TD_XMAS_ST_LAST = Live: last day TD_XMAS_ST_OPEN = Ended: open your gifts until %s TD_XMAS_ST_OVER = Ended TD_XMAS_MY_GIFTS = Your gifts TD_XMAS_GUEST = You need a registered account to collect gifts TD_XMAS_M_REWARDS = Rewards TD_XMAS_M_OPEN = Open gifts TD_XMAS_M_CLASS = Choose class (%d levels) TD_XMAS_M_BETA = BETA phase (archive) TD_XMAS_WHY_ACCOUNT = account required TD_XMAS_WHY_DONE = already opened TD_XMAS_WHY_FROM = from %s TD_XMAS_WHY_OVER = ended TD_XMAS_WHY_NONE = no gifts TD_XMAS_REW_TITLE = Rewards TD_XMAS_REW_RULE = %d every %d gifts TD_XMAS_R_EMERALDS = Emeralds TD_XMAS_R_GEMS = Gems TD_XMAS_R_INFINITE = Infinite Ammo (waves) TD_XMAS_R_PERFECT = Perfect Accuracy (waves) TD_XMAS_R_LEVEL = Class levels TD_XMAS_R_AIMBOT = Aimbot (waves) TD_XMAS_CONFIRM = Open your %d gifts? You can only do it once. TD_XMAS_OPENED = You opened %s gifts! TD_XMAS_GOT = You got %s %s TD_XMAS_GOT_NOTHING = You did not collect enough gifts for any reward. TD_XMAS_CLASS_MAX = max level TD_XMAS_PICKUP = You picked up a gift! You have %s TD_PINFO_TYPE_AMOUNT = Type how much Gold you want to donate and press Enter. TD_PINFO_BAD_AMOUNT = Invalid amount: type a whole number, up to the Gold you have. TD_PINFO_TARGET_GONE = That player is no longer available. TD_PINFO_CONFIRM_N = Donate %s Gold to %s? TD_PINFO_CONFIRM_ALL = Donate ALL your Gold (%s) to %s? TD_PINFO_DONE_GIVER = You donated %s Gold to %s. TD_PINFO_DONE_TARGET = %s donated %s Gold to you. TD_TOOL_XFER_TITLE = Transfer %s TD_TOOL_XFER_NOBODY = There are no living players. TD_TOOL_XFER_DONE = You transferred %s to %s. TD_TOOL_XFER_GOT = You received %s from %s. TD_DECOY_UPG_LIFE = Increase Health TD_DECOY_UPG_PROTECT = Protection TD_DECOY_UPG_MIRROR = Mirror damage TD_MINE_REPAIR = Repair TD_MINE_REPAIRED = You repaired the Tripmine. TD_MINE_UPGRADES = Upgrades TD_MSTATS_TITLE = Map statistics TD_MSTATS_EMPTY = No completed games. TD_MSTATS_WAVE = Wave %d: %s (with %d players) TD_MSTATS_BOSS = Final Boss: %s TD_MSTATS_TOTAL = Total time: %s (with %d players on average) TD_MSTATS_DIFF = Difficulty TD_REWARD_TITLE = Rewards TD_REWARD_VISITS = Daily visits TD_REWARD_STREAK = Consecutive visits TD_REWARD_VIGOR = Vigor TD_REWARD_VIGOR_VAL = +%s%% damage (%s%% per consecutive visit) TD_REWARD_EMERALDS = Today's emeralds TD_REWARD_GEMS = Gems TD_REWARD_READY = %s to claim TD_REWARD_DONE_TODAY = %s already claimed TD_REWARD_GEMS_NEXT = %s every %s visits (%s to go) TD_REWARD_CLAIM = Claim TD_REWARD_REMINDER = You have unclaimed daily rewards: type ^4/reward^1. TD_REWARD_NOTHING = You have no rewards to claim right now. TD_REWARD_NO_ACCOUNT = Daily rewards are for registered accounts only. TD_REWARD_GOT_EMERALDS = You claimed ^4%s emeralds^1 for today's visit. TD_REWARD_GOT_GEMS = You claimed ^4%s gems^1 for your daily visits. TD_REWARD_ACH = For completing %s achievements you earned ^4%s waves of Infinite Bullets^1. TD_MISSIONS_TITLE = Map missions TD_MISSION_KILLS = Zombies killed TD_MISSION_SPECIALS = Special zombies killed TD_MISSION_DAMAGE = Damage dealt TD_MISSION_HITS = Shots hit TD_MISSION_DONE = Mission completed: ^3%s^1 level ^4%d^1 (^4+%s gold^1, ^4+%s emeralds^1). TD_MISSIONS_REWARD = +%s gold, +%s emeralds TD_MISSIONS_COMPLETE = complete TD_MISSIONS_PROGRESS = Progress TD_MISSIONS_LEVEL = Level %d TD_MISSIONS_DONE = completed TD_MISSIONS_NO_ACCOUNT = Missions are for registered accounts only. TD_MISSIONS_OFF = Missions are not available in %s. TD_MASTERY_TITLE = Masteries TD_MASTERY_TIME = Time played TD_MASTERY_DAMAGE = Extra damage TD_MASTERY_NEXT = Next +%d%% TD_MASTERY_FIRE = Fire TD_MASTERY_ICE = Ice TD_MASTERY_TIER = %s %d%% at %dh TD_MASTERY_IGNORE = Ignores damage reduction at %dh TD_MASTERY_SENTRY = Sentry TD_MASTERY_TRIPMINE = Tripmine TD_MASTERY_TOOL_DAMAGE = Damage dealt TD_MASTERY_TOOL_LEFT = %s damage left TD_HCLASS_NONE = You have no class selected: open the menu ^4(M)^1 and go to Classes. TD_HCLASS_UP = Your class %s reached level %s TD_VIP_TAG = VIP TD_HCLASS_VIP_LOST = The class %s is VIP only: you have no class now (your progress is kept). Choose another one in the menu ^4(M)^1. TD_MENU_HC_VIP_ONLY = The class %s is VIP only. TD_MENU_HC_VIP_DISCOUNT = VIP: -%d%% TD_SHOP_VIP_ONLY = %s is a weapon of a VIP class: only a VIP can buy it. TD_SKILLS_EM_GAIN = +%s emeralds TD_SKILLS_EM_LOSS = -%s emeralds TD_SKILLS_ADMIN = admin TD_GEMS_GAIN = +%s Gems TD_GEMS_LOSS = -%s Gems TD_GEMS_ADMIN = admin TD_GEMS_WEB_RECEIVED = You received %s from the web store. Thanks for your purchase! TD_TOP_TITLE = Top 15 TD_TOP_GENERAL = General TD_TOP_CLASSES = Classes TD_TOP_TIME = Time played TD_TOP_MONTHLY = Monthly TD_TOP_NO_DB = The Top needs the accounts database. TD_TOP_UNAVAILABLE = Not available. TD_TOP_EMPTY = There is nobody in this Top yet. TD_TOP_LOADING = Loading the Top... TD_TOP_ROW_LEVEL = Level %s (%s kills) TD_TOP_ROW_TIME = %s h %d min TD_TOP_ROW_SCORE = %s points TD_BOSS_REWARD = Final Boss defeated: %s emeralds. TD_BOSS_VOTE_TITLE = Final boss vote TD_BOSS_VOTE_START = Vote for the Final Boss of this game (%d seconds). TD_BOSS_VOTED = You voted for the boss %s. TD_BOSS_VOTE_WINNER = Final Boss chosen: %s (%d vote(s)). TD_BOSS_VOTE_TIE = Tie: by random draw, the Final Boss is %s (%d vote(s)). TD_BOSS_VOTE_NOBODY = Nobody voted: by random draw, the Final Boss is %s. TD_BOSS_VOTE_RANDOM = By random draw, the Final Boss is %s. TD_BOSS_TITAN_DASH = The boss is about to charge! Don't let it crash into a wall. TD_GRENADE_MAX = You already carry the maximum of %s (%d). TD_GRENADE_OFF = Grenades are disabled. TD_GRENADE_NEXT = Next HE: %s TD_GRENADE_EXPLOSION = Explosion TD_GRENADE_FIRE = Fire TD_GRENADE_DESC_EXPLOSION = Damages nearby zombies for a percentage of their max health. Deals less to the final boss; ignores the Mini Boss. TD_GRENADE_DESC_FIRE = Sets nearby zombies on fire: while burning they lose a percentage of their max health every second. Less damage to the final boss; ignores the Mini Boss. TD_GRENADE_DESC_ANTIRED = Removes the damage reduction of nearby zombies (depending on their class) until they die. Does not affect bosses. TD_GRENADE_DESC_PENETRATION = Nearby zombies take more damage and glow until they die. Does not affect bosses. TD_SHOP_GRENADE_HINT = If you hold right click and select a grenade^nyou will see the description of each one TD_SENTRY_BUY_HINT = You have %d unplaced turret(s): take out the knife and press E. TD_SENTRY_GHOST_HINT = Press E to place the turret or right click to cancel. TD_SENTRY_CANCELLED = Placement cancelled: the turret stays in your inventory. TD_SENTRY_PLACED = Building the turret... You have %d left to place. TD_SENTRY_BAD_PLACE = You cannot build a turret there. TD_SENTRY_NEED_GROUND = You must be on the ground to build a turret. TD_SENTRY_NO_DUCK = You cannot build a turret while crouching. TD_SENTRY_BUILDING = You are already building another turret. TD_SENTRY_MAX_TOTAL = There are too many turrets built (maximum %d). TD_SENTRY_NOT_NOW = Turrets cannot be built right now. TD_SENTRY_BOSS_FIGHT = You can't place or move turrets in the boss fight. TD_SENTRY_FAIL = The turret could not be created. TD_SENTRY_GONE = That turret no longer exists. TD_SENTRY_TOO_FAR = You are too far from the turret. TD_SENTRY_UPGRADED = You upgraded the turret to level %d. TD_SENTRY_MAXED = The turret is already at its maximum level. TD_SENTRY_NEED_ENGINEER = Only a level %d or higher Engineer can upgrade a turret to level %d. TD_SENTRY_RELOADED = You reloaded the turret's bullets. TD_SENTRY_FULL = The turret is already fully loaded. TD_SENTRY_CLAIMED = You took ownership of the turret. TD_SENTRY_HAS_OWNER = That turret already has an owner. TD_SENTRY_MENU_TITLE = Turret TD_SENTRY_MENU_OWNER = Owner TD_SENTRY_MENU_NO_OWNER = Nobody TD_SENTRY_MENU_LEVEL = Level TD_SENTRY_MENU_ACCURACY = Accuracy TD_SENTRY_MENU_DAMAGE = Damage per bullet TD_SENTRY_MENU_CLIP = Bullets TD_SENTRY_MENU_UPGRADE = Upgrade to level %d TD_SENTRY_MENU_MAXED = Maximum level TD_SENTRY_MENU_ENGINEER = Engineer level %d TD_SENTRY_MENU_RELOAD = Reload bullets TD_SENTRY_MENU_CLAIM = Take ownership of this turret TD_SENTRY_MENU_MOVE = Move TD_SENTRY_MENU_TRANSFER = Transfer TD_SENTRY_MENU_ONLY_OWNER = owner only TD_SENTRY_MENU_ONLY_PREP = preparation only TD_SENTRY_MENU_NOT_READY = not finished TD_SENTRY_ONLY_OWNER = Only the turret's owner can do that. TD_SENTRY_ONLY_PREP = That can only be done during preparation. TD_SENTRY_MOVE_HINT = Press E to move the turret there or right click to cancel. TD_SENTRY_MOVED = You moved the turret. TD_SENTRY_MOVE_CANCELLED = Move cancelled: the turret stays where it was. TD_SENTRY_XFER_TITLE = Transfer turret (level %d) TD_SENTRY_XFER_NOBODY = There are no living players to transfer it to TD_SENTRY_XFER_GONE = That player can no longer receive the turret. TD_SENTRY_XFER_TARGET_ENGINEER = %s must be a level %d or higher Engineer to receive a level %d turret. TD_SENTRY_XFER_SENT = You transferred to %s your level %d turret. TD_SENTRY_XFER_RECEIVED = %s transferred you a level %d turret. TD_SENTRY_MENU_HEALTH = Health TD_SENTRY_MENU_SNIPER = Sniper level %d TD_SENTRY_MENU_EITHER = %s or %s TD_SENTRY_MENU_PENDING = Level %d pending TD_SENTRY_MENU_MISSING = Needs %s TD_SENTRY_MENU_PART = Pay my part of level %d TD_SENTRY_MENU_COMPLETE = Complete level %d TD_SENTRY_MENU_PART_DONE = you already paid your part TD_SENTRY_MENU_SHOP = Upgrades TD_SENTRY_MENU_SHOP_OPT = Upgrades TD_SENTRY_AMMO_INFINITE = Infinite TD_SENTRY_MENU_INF_AMMO = infinite ammo TD_SENTRY_SHOP_TITLE = Turret upgrades TD_SENTRY_SHOP_BOUGHT = bought TD_SENTRY_SHOP_UNAVAILABLE = not available TD_SENTRY_UPG_FIRE = Fire bullets TD_SENTRY_UPG_ICE = Ice bullets TD_SENTRY_UPG_POWER = Empowered bullets TD_SENTRY_UPG_AUTO = Auto-reload TD_SENTRY_UPG_FIRE_DESC = %s%% to set on fire %s s TD_SENTRY_UPG_ICE_DESC = %s%% slower for %s s TD_SENTRY_UPG_POWER_DESC = %s%% critical x%s TD_SENTRY_UPG_AUTO_DESC = Free reload when empty (%s s) TD_SENTRY_UPG_BOUGHT = You bought %s for this turret. TD_SENTRY_UPG_ALREADY = This turret already has %s. TD_SENTRY_UPG_UNAVAILABLE = %s is not available on this server. TD_SENTRY_XFER_NOT_ENGINEER = not an Engineer TD_SENTRY_XFER_TARGET_NOT_ENGINEER = %s must be an Engineer to receive a turret. TD_SENTRY_NEED_SNIPER = Only a level %d or higher Sniper can upgrade a turret to level %d. TD_SENTRY_PART_NEED = Turret level %d needs a %s. TD_SENTRY_PART_PAID = You paid your part (%s gold) of turret level %d. It still needs the part of a %s. TD_SENTRY_PART_SAME = You already paid your part of level %d: another player must pay the other one. TD_SENTRY_PART_MISSING = To complete turret level %d it needs the part of a %s. TD_SENTRY_PART_COMPLETED = %s completed level %d of the turret you paid your part of. TD_SENTRY_PART_REFUND = The turret with level %d pending was removed: you got %s gold back. TD_SENTRY_DESTROYED = Your level %d turret was destroyed. TD_SENTRY_MENU_ADMIN = admin TD_SENTRY_MENU_MOVING = someone else is moving it TD_SENTRY_MOVE_BUSY = Another player is moving that turret. TD_SENTRY_ADMIN_MOVED = Admin %s moved your turret. TD_SENTRY_MENU_PRIO = Target priority TD_SENTRY_PRIO_NEAREST = Nearest TD_SENTRY_PRIO_HEALTH = Most health TD_SENTRY_PRIO_SPECIAL = Specials TD_CORE_PAUSED = The match is paused. TD_CORE_RESUMED = The match continues. TD_ACH_UNLOCK = %s unlocked the achievement %s (+%s emeralds) TD_ACH_UNLOCK_NR = %s unlocked the achievement %s TD_ACH_BADGE = %s earned the %s badge on %s (+%s emeralds) TD_ACH_BADGE_NR = %s earned the %s badge on %s TD_ACH_LEVEL_NAME = LEVEL %s TD_ACH_LEVEL_DESC = Reach level %s TD_ACH_GOLD_DESC = Earn %s gold in total TD_ACH_GOLD_1 = POOR TD_ACH_GOLD_2 = PAYCHECK IN HAND TD_ACH_GOLD_3 = POCKET MONEY TD_ACH_GOLD_4 = CHA-CHING TD_ACH_GOLD_5 = MONEYED TD_ACH_GOLD_6 = RICH TD_ACH_GOLD_7 = ENTREPRENEUR TD_ACH_GOLD_8 = PROSPEROUS TD_ACH_GOLD_9 = WELL-OFF TD_ACH_GOLD_10 = WEALTHY TD_ACH_GOLD_11 = AFFLUENT TD_ACH_GOLD_12 = TYCOON TD_ACH_GOLD_13 = BILLIONAIRE TD_ACH_MVP_DESC = Get %s MVP TD_ACH_MVP_1 = FIRST TD_ACH_MVP_2 = TEN TIMES ON TOP TD_ACH_MVP_3 = 1/4 TD_ACH_MVP_4 = IMPROVING TD_ACH_MVP_5 = PRETTY GOOD TD_ACH_MVP_6 = ONE OF THE BEST TD_ACH_MVP_7 = THE BEST TD_ACH_MVP_8 = NO DOUBT, THE BEST TD_ACH_MVP_9 = THE BEST, BY FAR TD_ACH_MVP_10 = UP THERE TD_ACH_MVP_11 = IN THE SKY TD_ACH_MVP_12 = SUPERIOR TD_ACH_MVP_13 = ABOVE EVERYONE TD_ACH_MVP_14 = FAR FAR AWAY TD_ACH_MVP_15 = MVP TD_ACH_MVP_16 = MOST VALUABLE PLAYER TD_ACH_MVP_17 = THE KING TD_ACH_STREAK_NAME = %s IN A ROW TD_ACH_STREAK_DESC = Get %s MVP in a row TD_ACH_DEF_R0 = ABSOLUTE DEFENSE BEGINNER TD_ACH_DEF_R1 = ABSOLUTE DEFENSE NOOB TD_ACH_DEF_R2 = ABSOLUTE DEFENSE ADVANCED TD_ACH_DEF_R3 = ABSOLUTE DEFENSE EXPERT TD_ACH_DEF_R4 = ABSOLUTE DEFENSE PRO TD_ACH_DEF_R5 = ABSOLUTE DEFENSE LEGEND TD_ACH_DEF_DESC = Win the last wave on %s difficulty without the tower taking damage in any wave (while alive) TD_ACH_WAVES_N1 = 100 WAVES %s TD_ACH_WAVES_N2 = 500 WAVES %s TD_ACH_WAVES_N3 = 1,000 WAVES %s TD_ACH_WAVES_N4 = 2,500 WAVES %s TD_ACH_WAVES_N5 = 5,000 WAVES %s TD_ACH_WAVES_N6 = 10,000 WAVES %s TD_ACH_WAVES_N7 = 25,000 WAVES %s TD_ACH_WAVES_N8 = 50,000 WAVES %s TD_ACH_WAVES_N9 = 100,000 WAVES %s TD_ACH_WAVES_N10 = 250,000 WAVES %s TD_ACH_WAVES_N11 = 500,000 WAVES %s TD_ACH_WAVES_N12 = 1,000,000 WAVES %s TD_ACH_WAVES_D1 = Clear 100 waves on %s difficulty TD_ACH_WAVES_D2 = Clear 500 waves on %s difficulty TD_ACH_WAVES_D3 = Clear 1,000 waves on %s difficulty TD_ACH_WAVES_D4 = Clear 2,500 waves on %s difficulty TD_ACH_WAVES_D5 = Clear 5,000 waves on %s difficulty TD_ACH_WAVES_D6 = Clear 10,000 waves on %s difficulty TD_ACH_WAVES_D7 = Clear 25,000 waves on %s difficulty TD_ACH_WAVES_D8 = Clear 50,000 waves on %s difficulty TD_ACH_WAVES_D9 = Clear 100,000 waves on %s difficulty TD_ACH_WAVES_D10 = Clear 250,000 waves on %s difficulty TD_ACH_WAVES_D11 = Clear 500,000 waves on %s difficulty TD_ACH_WAVES_D12 = Clear 1,000,000 waves on %s difficulty TD_ACH_BOSS_R0 = %s BEGINNER TD_ACH_BOSS_R1 = %s NOOB TD_ACH_BOSS_R2 = %s ADVANCED TD_ACH_BOSS_R3 = %s EXPERT TD_ACH_BOSS_R4 = %s PRO TD_ACH_BOSS_R5 = %s LEGEND TD_ACH_BOSS_DESC = Defeat the final boss %s on %s difficulty while alive TD_ACH_MENU_TITLE = Achievements TD_ACH_CAT_0 = General TD_ACH_CAT_1 = Waves TD_ACH_CAT_2 = Bosses TD_ACH_CAT_3 = BETA TD_ACH_MENU_DONE_TAG = done TD_ACH_MENU_EMPTY = There are no achievements in this category. TD_ACH_MENU_NO_ACCOUNT = You need an account to earn achievements and badges. TD_ACH_MENU_REWARD = Reward TD_ACH_MENU_EMERALDS = %s emeralds TD_ACH_MENU_MIN = Minimum players TD_ACH_MENU_PROGRESS = Progress TD_ACH_MENU_STATE = Status TD_ACH_MENU_DONE = Completed TD_ACH_MENU_PENDING = Pending TD_BADGE_MENU_TITLE = Badges TD_BADGE_MENU_EMPTY = There are no maps in the list. TD_BADGE_MENU_NO_DIFFS = No difficulties loaded. TD_BADGE_MENU_HINT = Win the map on a difficulty while alive. TD_POWER_LIGHTNING = Lightning TD_POWER_INFINITE = Infinite Bullets TD_POWER_PERFECT = Perfect Accuracy TD_POWER_AIMBOT = Aimbot TD_POWER_SELECTED = Selected power: %s (x%s). TD_POWER_SELECTED_ACTIVE = Selected power: %s (active). TD_POWER_NONE = You have no powers. Buy them in the Shop, under Powers. TD_POWER_DEAD = You must be alive to use a power. TD_POWER_ALREADY = %s is already active. TD_POWER_ONLY_COMBAT = You can only use %s during combat. TD_POWER_ONLY_WAVE = You can only use %s during a wave. TD_POWER_BOSS_FIGHT = You can't use %s in the boss fight. TD_POWER_NO_TARGETS = No zombies within reach of %s: the charge was not used. TD_POWER_LIGHTNING_USED = %s killed %s zombies. TD_POWER_LIGHTNING_USED_ONE = %s killed %s zombie. TD_POWER_ACTIVATED = You activated %s until the end of the wave. TD_POWER_ENDED = %s ended. TD_POWER_MAX = You already have the maximum of %s (x%s). TD_POWER_BOUGHT_HINT = You have %s x%s. Z: use, X / C: change power. TD_POWER_SELECTED_WAVES = Selected power: %s (%s waves). TD_POWER_ACTIVATED_WAVES = You activated %s until the end of the wave. %s waves left. TD_POWER_NEEDS_LEVEL = %s requires general level %d. TD_POWER_NOT_HERE = %s is not sold in this difficulty. TD_POWER_COOLDOWN = %s: wait %d s. TD_POWER_BOUGHT_WAVES = %s: you added %s waves (you have %s). Z: use, X / C: change power. TD_PERK_GIFT = %s perk (level %d): you received %s. TD_PERK_ITEM_GOLD = %s gold TD_PERK_ITEM_SENTRY = %d turret(s) TD_PERK_ITEM_GRENADE = %d %s grenade(s) TD_PERK_ITEM_POWER = %d %s charge(s) TD_PERK_GREN_EXPLOSION = Explosion TD_PERK_GREN_FIRE = Fire TD_PERK_GREN_ANTIRED = Anti Reduction TD_PERK_GREN_PENETRATION = Penetration TD_PERK_RATE_ON = You activated the %s power: %s fire rate for %d s. TD_PERK_RATE_OFF = The %s power ended. TD_PERK_RATE_ACTIVE = The %s power is already active. TD_PERK_RATE_USED = You already used the %s power on this map. TD_PERK_RATE_DEAD = You must be alive to use the %s power. TD_PERK_RATE_STATE = You can only use the %s power during a wave or the boss fight. TD_PERK_DESC_GIFT = Gift at the start of the map: %s TD_PERK_DESC_RESIST = %s%% less damage from egg zombies TD_PERK_DESC_CRIT = +%s%% critical damage TD_PERK_DESC_RESERVE = Infinite reserve: %s TD_PERK_DESC_CLIP = Infinite clip: %s TD_PERK_DESC_RATE = Power (G key): +%s%% fire rate for %d s, once per map TD_TUT_WELCOME = Welcome to Tower Defense TD_TUT_TITLE = Tutorial TD_TUT_NEXT = Next TD_TUT_FINISH = Finish tutorial TD_TUT_PAGE_1 = This tutorial explains the basics of the game.^nIt is short: read it to the end to start playing.^n^nFinishing it for the first time gives you the^n\ytutorial\w achievement. TD_TUT_PAGE_2 = Zombies walk along the path towards the \ytower\w.^nIf the tower runs out of health, the game is lost.^n^nDefend it with your team through every wave.^nSome zombies will chase you: be careful!^n^nPlaying raises your \ygeneral level\w and your \yclass level\w. TD_TUT_PAGE_3 = Open the \yshop\w with the \yN key\w (or type /shop).^nWith the \ygold\w you earn by damaging zombies you buy^nweapons, grenades, powers and tools.^n^nYou can only buy \ybetween waves\w: during a wave^nyou can only refill ammo, and during the boss^nfight the shop is closed. TD_TUT_PAGE_4 = In the shop, under \ypowers\w, you buy Lightning,^nInfinite Bullets and Aimbot.^n^n\yZ key\w: use the selected power.^n\yX key\w / \yC key\w: switch to the previous / next power.^n^nLightning kills the nearest zombies; Infinite^nBullets and Aimbot last until the end of the wave. TD_TUT_PAGE_5 = Zombies with a \ywhite\w glow are protected:^nthey take half of the damage you deal.^nZombies with an \yorange\w glow have more health^nand hit the tower harder.^n^nDestroy the \yeggs\w: otherwise zombies hatch from them. TD_TUT_PAGE_6 = After the last wave a \ymini boss\w appears,^nand then the \yfinal boss\w (voted by the players).^n^nBosses have special powers that deal a lot^nof damage: work as a team to kill them.^nWinning the map while alive gives achievements and badges. TD_TUT_PAGE_7 = Leveling up gives you \ypoints\w to upgrade your weapons.^nThe \yM key\w opens the menu: \yclasses\w, \ydifficulty\w,^n\yupgrades\w, \yskills\w (with emeralds), \yachievements\w,^nbadges and your progress.^n^nYou will discover the rest while playing! TD_TUT_DONE = You completed the tutorial! You can play now. TD_TUT_ACH_NAME = TUTORIAL TD_TUT_ACH_DESC = Complete the tutorial TD_BETA_ACH_JOIN_NAME = BETA PARTICIPANT TD_BETA_ACH_JOIN_DESC = Join the game with your account during the BETA TD_BETA_ACH_LEVEL_NAME = LEVEL %s IN THE BETA TD_BETA_ACH_LEVEL_DESC = Have general level %s or higher while playing in the BETA TD_BETA_ACH_CLASSES_NAME = %s CLASSES AT LEVEL %s TD_BETA_ACH_CLASSES_DESC = Have %s classes at level %s or higher while playing in the BETA TD_BETA_MENU_TITLE = BETA phase TD_BETA_MENU_DATES = From %s to %s TD_BETA_STATUS_SOON = Starts in %d days TD_BETA_STATUS_SOON_1 = Starts in 1 day TD_BETA_STATUS_RUNNING = In progress: ends in %d days TD_BETA_STATUS_RUNNING_1 = In progress: ends in 1 day TD_BETA_STATUS_LAST = In progress: ends today TD_BETA_STATUS_ENDED = Finished TD_BETA_STATUS_UNSET = Dates not set TD_BETA_MENU_REWARDS = Rewards TD_BETA_MENU_INFO = Important notices TD_BETA_MENU_DONE = Completed the BETA TD_BETA_DONE_TITLE = Completed the 3 achievements TD_BETA_DONE_NONE = Nobody has completed the 3 achievements yet. TD_BETA_REWARDS_TITLE = BETA rewards TD_BETA_REWARD_EMERALDS = +%d emeralds TD_BETA_DONE = Completed TD_BETA_PENDING = Pending TD_BETA_REWARD_NO_ACH = The BETA achievements are not available. TD_BETA_REWARD_TOP = General Top 5: 15-day VIP TD_BETA_INFO_TITLE = Important notices TD_BETA_INFO_1 = - When the BETA ends, \yall accounts are reset\w. TD_BETA_INFO_2 = - Achievements, emeralds and Gems are kept (emeralds spent on skills are refunded). TD_BETA_INFO_3 = - The General Top 5 gets 15 days of VIP. TD_BETA_INFO_4 = - During the BETA, prices, balance and rules may change. TD_BETA_INFO_5 = - Report bugs to our discord server: TD_BETA_INFO_6 = - \yhttps://drunkgaming.net/discord\w. TD_WSTATS_TITLE = Weapon statistics TD_WSTATS_EMPTY = There are no weapons in the shop. TD_WSTATS_KILLS = Kills TD_WSTATS_HEAD = Headshot kills TD_WSTATS_SPECIAL = Special kills TD_WSTATS_DAMAGE = Damage TD_WSTATS_BOSS_DMG = Boss damage TD_WSTATS_SHOTS = Shots TD_WSTATS_HITS = Hits TD_WSTATS_ACC = Accuracy TD_WSTATS_ACC_FMT = %d.%d%% TD_WSTATS_TIME = Time used TD_WSTATS_TIME_FMT = %s h %d min TD_WSTATS_BOUGHT = Times bought